Full notes
Full Dead Oculus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Improvements
Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting - Ricochet now properly plays sounds bouncing off a wall
Balance
Mutant's Wrist now makes the enemy's corpse fly farther - Updated boss augment scaling - Only one segment of the Snake Boss can now be damaged per frame (excluding the head) - Reduced Snake Boss base health 70 tiers -> 60 tiers - Blaze infantry shooting interval 1.75 -> 2.25 - Increased The Rauser (Burst Gun) damage 0.5 tiers -> 0.6 tiers - Increased The Big Ounce (Machine Gun) damage 0.4 tiers -> 0.5 tiers - Updated completion point gains on Onslaught X (2.5x more points)
Bug Fixes
Fixed an audio problem with The Chase (SMG) not making sounds when it had an odd number of ammo (this could happen while Bullet Virus was equipped) - Fixed a bug where drop pods would occasionally not make sounds on missions that didn't have infantry - The acid infantry corpse was using an old colour palette (I forgot to update it), it is now using the new colour palette
Source
Changelog.gg summarizes and formats this update. How we read updates.
