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Steam News27 May 20242y ago

Demo v6 Patch Notes

Improvements Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switchi

Full notes

Full Dead Oculus update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Balance
addedImprovementsInventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting - Ricochet now properly plays sounds bouncing off a wall
changedBalanceMutant's Wrist now makes the enemy's corpse fly farther - Updated boss augment scaling - Only one segment of the Snake Boss can now be damaged per frame (excluding the head) - Reduced Snake Boss base health 70 tiers -> 60 tiers - Blaze infantry shooting interval 1.75 -> 2.25 - Increased The Rauser (Burst Gun) damage 0.5 tiers -> 0.6 tiers - Increased The Big Ounce (Machine Gun) damage 0.4 tiers -> 0.5 tiers - Updated completion point gains on Onslaught X (2.5x more points)
fixedBug FixesFixed an audio problem with The Chase (SMG) not making sounds when it had an odd number of ammo (this could happen while Bullet Virus was equipped) - Fixed a bug where drop pods would occasionally not make sounds on missions that didn't have infantry - The acid infantry corpse was using an old colour palette (I forgot to update it), it is now using the new colour palette

Improvements

  • Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting - Ricochet now properly plays sounds bouncing off a wall

Balance

  • Mutant's Wrist now makes the enemy's corpse fly farther - Updated boss augment scaling - Only one segment of the Snake Boss can now be damaged per frame (excluding the head) - Reduced Snake Boss base health 70 tiers -> 60 tiers - Blaze infantry shooting interval 1.75 -> 2.25 - Increased The Rauser (Burst Gun) damage 0.5 tiers -> 0.6 tiers - Increased The Big Ounce (Machine Gun) damage 0.4 tiers -> 0.5 tiers - Updated completion point gains on Onslaught X (2.5x more points)

Bug Fixes

  • Fixed an audio problem with The Chase (SMG) not making sounds when it had an odd number of ammo (this could happen while Bullet Virus was equipped) - Fixed a bug where drop pods would occasionally not make sounds on missions that didn't have infantry - The acid infantry corpse was using an old colour palette (I forgot to update it), it is now using the new colour palette

Source

Steam News / 27 May 2024

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