Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Store
Hello Survivors!
The patch that will allow you to carry your stats over to the next level will be released in a few days. Until then, we wanted to fix some smaller issues and make a few balance adjustments.
Thank you for all your feedback.
Fixes
Fixed an issue where damage numbers became excessively large when weapon damage was very high.
Balance
Enemy waves have been rebalanced. Fewer ranged enemies spawn, with more variety in enemy types. - Businessman zombie projectile color is now brighter. - Mack’s life steal increased by 1%. - Critical damage multiplier reduced from 2x to 1.5x.
Gameplay
Playable characters’ bullets now have trails. - Boss chests are now opened with the E key instead of a blue interaction area. - Tutorial notifications stay on screen until the objective is completed. - Yellow Speeder enemies’ red warning area has been improved.
UI
Improved Upgrade panel UI for upgrades that cannot be purchased. - Button sounds added to the Upgrade panel.
Audio
Music now changes when the Extraction timer starts. - Added sound effect for the Needle item. - Music volume slightly increased. - Fixed Electric item sound not stopping. - Improved Knife, Shuriken and Kunai sound effects.
We are still working on Steam Cloud and gamepad support. Since we are a small team, we had to set our priorities accordingly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
