Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
The full release is here.
Features added to the game:
New Map: Pumpkin Village
A brand new map has arrived. A dangerous autumn village filled with pumpkins. Surviving amidst its warm color palette offers a completely different experience.
Stat Reset Change
We knew you didn't like having your earned upgrades — your stats — reset between rounds, and we prepared the game for a major backend change. We no longer reset your stats until you die. We've balanced the difficulty accordingly.
New Difficulty System
We realized that difficulty scaling through enemy count alone wasn't enough. As you progress through new sections, enemies gain increased speed, health, and damage.
New Difficulty Options
If you win all sections in the first run, a new difficulty will unlock. Each time you defeat a difficulty, the next one unlocks. Along with this, the resources you earn also increase.
Normal
Survival
Veteran
Nightmare
Camp Energy System
Activities at camp such as cleaning waste, clearing trash, chopping trees, and breaking rocks now use a limited energy pool. Prioritize your work order based on the resources you need. To refill your energy, you need to head out on the bus for another adventure.
Legendary Items (Level/Tier 4 Items)
We heard you wanted items to have more levels. Items now have 4 tiers instead of 3, making them stronger and expanding our merging options.
New Items
Items like Drone Buddy and Airplane are returning. We're bringing them back with their flaws fixed for a more enjoyable experience.
UI Visual Improvements
We noticed that as your bag — your inventory — grew larger, your field of view narrowed. So we increased its transparency. You can also hide your bag by pressing B.
Added gamepad button icons to the UI.
The visual notification that appeared when a character's health regenerated was too weak — we've strengthened it.
Adjustments made for text readability on Steam Deck. Various text sizes have been increased. We're still working on it.
Bestiary UI readability has been improved.
All text has been enlarged and made more readable.
Balance Changes
Values of temporary stat boosts gained on level-up have been increased:
Reload speed, Pickup range, Lifesteal, Poison, Burn
Drop rate and health restored by health drops (juice drops) from enemies has been increased.
Number of ranged enemies has been reduced.
All item balance has been reworked.
Maximum and minimum stats have been recalibrated.
Melee character Mack's attack range has been significantly extended.
Bug Fixes
The Coffee item was not working correctly on certain characters — this bug has been fixed.
A visual bug with the loading animation of Fork (fork, rapier, Poseidon's spear) items has been fixed.
A bag expansion bug when playing with a gamepad has been fixed.
The visual effect of the Electric item has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
