Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
Hello Survivors!
Thank you for your support. We carefully read your feedback and continue improving the game based on your experience.
CHARACTERS
Playable characters’ movement speed has been increased.
Our rocket launcher character Sam now has 2 rockets.
Dash ability has been improved and its range has been increased.
GAMEPLAY AND BALANCE
The number of bags and items in levels has been reduced.
Spawns are no longer time based. All spawn points will be active across the map at the start of the level.
The mismatch between the pink Gravemaiden’s attack animation and the red danger area has been fixed.
Indicators for the Bus and Tutorial have been moved closer to the center.
Standard enemies’ movement speed has been increased.
Zombies that used to fire triple projectiles now fire double projectiles.
The number of enemies in early levels has been slightly reduced.
EQUIPMENT AND PROGRESSION
Backpack expansion can now be done using common cards. Each common card increases capacity by +1.
The size of bouncing balls has been increased, making bounces more visible and satisfying.
UI AND AUDIO
Several UI issues have been fixed.
Background music has been added to the Base.
Source
Changelog.gg summarizes and formats this update. How we read updates.
