Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Balance
- Gameplay
- UI and audio
Based on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable.
A special level has been created for the final node, featuring an intense fight against multiple bosses and enemies in a small arena
Playable characters' bullet size has been increased by 10%
Playable characters' reload time has been slightly reduced, allowing for more frequent shooting
Enemy damage has been slightly reduced, especially for contact based enemies that were dealing excessive damage on touch
Playable characters' maximum health has been increased
Scrap gained has been increased from 4 to 6
The progress bar at the top of the screen now fills more slowly, progress gained from enemies has been reduced
Enemy variety has been increased across all levels
Blitzbreaker boss's charge attacks have been reworked
Damage numbers displayed when dealing damage have been improved
You no longer lose all items upon death
Source
Changelog.gg summarizes and formats this update. How we read updates.
