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Steam News10 February 20264mo ago

HOT FIX #5

Hello Survivors! Based on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable.

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Full Dead Engine update

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Hello Survivors!

What changed

0 fixes0 additions10 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
changedBased on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable.
changedPlayable characters' bullet size has been increased by 10%
changedPlayable characters' reload time has been slightly reduced, allowing for more frequent shooting
changedEnemy damage has been slightly reduced, especially for contact based enemies that were dealing excessive damage on touch
changedPlayable characters' maximum health has been increased
changedScrap gained has been increased from 4 to 6
Scrap gained46Scrap gained increased, buff

Based on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable.

  • A special level has been created for the final node, featuring an intense fight against multiple bosses and enemies in a small arena

  • Playable characters' bullet size has been increased by 10%

  • Playable characters' reload time has been slightly reduced, allowing for more frequent shooting

  • Enemy damage has been slightly reduced, especially for contact based enemies that were dealing excessive damage on touch

  • Playable characters' maximum health has been increased

  • Scrap gained has been increased from 4 to 6

  • The progress bar at the top of the screen now fills more slowly, progress gained from enemies has been reduced

  • Enemy variety has been increased across all levels

  • Blitzbreaker boss's charge attacks have been reworked

  • Damage numbers displayed when dealing damage have been improved

  • You no longer lose all items upon death

Source

Steam News / 10 February 2026

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