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Steam News2 October 20214y ago

Phantom Update A104 - Content Update

-New Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased.

Full notes

Full Days Of Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Performance
changedNew Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased. - Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted. - New Level Prison! - New Level Ruins! - New Tutorial Level! - New Dialogue for Game events. - Major Modifications to The Catacombs (Level). - Major Modifications for Shallowstone Graveyard (Level). - Major Modifications for Northside City (Level). - 4 New Rupture events. - New Hard Mode. (Randomizes all objective locations) - New Creature scaling. This is now tied with the beacon's Light. - Beacon will only emit light when an event or scan is triggered. - New Loading screens tooltips. - Beacon carrier is now notified when Beacon is ready to scan. - Increase in responsiveness for all combat. Demons now react instantly when shot. - Scanning will now make the following objectives appear on the compass: Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages. - Creature projectiles can now harm other creatures. - Destructible Door system has been reworked, twice. - Desert eagle, 44 magnum, SKS and SVD have had their damage increased. - Dealing damage to Creatures will now play a 2d sound. - Killing Creatures will now play a 2d sound. - Damned heads can now be shot off. - Brightness increased. - Brightness slider added to options menu. - Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit. - Spitters no longer get pushed back by melee attacks. - Overhaul of all talents - All values modified. - Overhaul of all account level unlocks. - New Survival Talent: Reduced melee stamina usage. - New Survival Talent: Increase ammo belt capacity for each ammo type. - Purchasable Talent containers will no longer drop talents that have not yet been unlocked. - Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked. - Updated Perk Menu. - Campaign waiting room has music, and a map update. - On screen notification for completion of Curse Altar and Ruptures. - All Rupture creatures now have a health bar. - Mouse Wheel will now cycle between weapons. - Cash pickup now shows recently collected cash separately. - Cash is now shared by the whole team. - Sacrifice Timer in Shadwell will now select 'Random Character' when time expires. - When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically. - When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically. - New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button. - New Defensive barriers can be purchased in Shadwell to block the Invasion. - New Defensive structures can be purchased in Shadwell yard. - Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion. - New Sprinting arm positions. - Health and armor pickups are now shared between all players. - Creatures will now be able to properly jump onto higher surfaces.
changedBug Fixes: - Center for wandering creatures was not updating properly. - Host was unable to see which clients had completed loading, when entering a new level. - Old tutorial system has been disabled by default. - Creatures no longer have a max aggro range. (Will now attack player if aggro from far away) - Game version information in the Campaign join menu now shows proper game version information. - Hosted games will only be made visible when the host is ready to accept players. - Shadwell Orbs showing modules that were not equipped. - Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up. - Shadwell Orb's repair button was not functioning. - Gunfire replication has been greatly improved. - Shadwell Orb tooltips now update when clicked, updating cost and health. - Fixed bullet impact sounds and particles for creatures with armor. - Fixed bullet impacts in Shadwell map. - Item sorting priority order. - Volume levels of all weapons firing adjusted. - Collision fixes for objects in Graveyard map. - Unable to click back into the game (rare). - After loading into map "Waiting for players to load" screen would not close (rare). - Skeleton Footman - Blue shield was not being destroyed by bullets. - Scaling difficulty will now increase Hounds rate of 'Enraged'. - Multiple AI were unable to see the player when not 'Enraged'. - Door Replication issues for clients. - Door collision will be turned off when open. - Clients will now properly see the cost of loot containers that require money to open. - Weather system activating weather effects when indoors. (Fixed) - Shop was not displaying weapon tiers on clients. - Active weapons on clients will now properly show weapon type. - Equipped weapons now have a detailed hover over. - Night wave was not ending, due to untracked creatures. - Spawning Corruption patch for Spitters was not appearing on clients. - Reload sounds for AK47 were being played as 2d sounds. - Purchased Talent containers were sometimes not dropping talent pickups. - Purchased Orb containers were sometimes not dropping Orb Modules. - Already opened loot caches will no longer be highlighted by the beacon. - Flickering fog - This should no longer be occurring (difficult to replicate). - Fixed map transfer for dead players. - Fixed attack particles and sounds for Skeleton Archers. - Fixed Pickup Information for Weapon and Survival Talents. - Hounds are now pushed back by Shadwell Push module. - Pressing Tab when the backpack is open will always close the backpack. - Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive. - Map vote is now accepted with a majority vote.

Days Of Purgatory changes

changedNew Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased. - Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted. - New Level Prison! - New Level Ruins! - New Tutorial Level! - New Dialogue for Game events. - Major Modifications to The Catacombs (Level). - Major Modifications for Shallowstone Graveyard (Level). - Major Modifications for Northside City (Level). - 4 New Rupture events. - New Hard Mode. (Randomizes all objective locations) - New Creature scaling. This is now tied with the beacon's Light. - Beacon will only emit light when an event or scan is triggered. - New Loading screens tooltips. - Beacon carrier is now notified when Beacon is ready to scan. - Increase in responsiveness for all combat. Demons now react instantly when shot. - Scanning will now make the following objectives appear on the compass: Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages. - Creature projectiles can now harm other creatures. - Destructible Door system has been reworked, twice. - Desert eagle, 44 magnum, SKS and SVD have had their damage increased. - Dealing damage to Creatures will now play a 2d sound. - Killing Creatures will now play a 2d sound. - Damned heads can now be shot off. - Brightness increased. - Brightness slider added to options menu. - Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit. - Spitters no longer get pushed back by melee attacks. - Overhaul of all talents - All values modified. - Overhaul of all account level unlocks. - New Survival Talent: Reduced melee stamina usage. - New Survival Talent: Increase ammo belt capacity for each ammo type. - Purchasable Talent containers will no longer drop talents that have not yet been unlocked. - Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked. - Updated Perk Menu. - Campaign waiting room has music, and a map update. - On screen notification for completion of Curse Altar and Ruptures. - All Rupture creatures now have a health bar. - Mouse Wheel will now cycle between weapons. - Cash pickup now shows recently collected cash separately. - Cash is now shared by the whole team. - Sacrifice Timer in Shadwell will now select 'Random Character' when time expires. - When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically. - When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically. - New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button. - New Defensive barriers can be purchased in Shadwell to block the Invasion. - New Defensive structures can be purchased in Shadwell yard. - Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion. - New Sprinting arm positions. - Health and armor pickups are now shared between all players. - Creatures will now be able to properly jump onto higher surfaces.
changedBug Fixes: - Center for wandering creatures was not updating properly. - Host was unable to see which clients had completed loading, when entering a new level. - Old tutorial system has been disabled by default. - Creatures no longer have a max aggro range. (Will now attack player if aggro from far away) - Game version information in the Campaign join menu now shows proper game version information. - Hosted games will only be made visible when the host is ready to accept players. - Shadwell Orbs showing modules that were not equipped. - Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up. - Shadwell Orb's repair button was not functioning. - Gunfire replication has been greatly improved. - Shadwell Orb tooltips now update when clicked, updating cost and health. - Fixed bullet impact sounds and particles for creatures with armor. - Fixed bullet impacts in Shadwell map. - Item sorting priority order. - Volume levels of all weapons firing adjusted. - Collision fixes for objects in Graveyard map. - Unable to click back into the game (rare). - After loading into map "Waiting for players to load" screen would not close (rare). - Skeleton Footman - Blue shield was not being destroyed by bullets. - Scaling difficulty will now increase Hounds rate of 'Enraged'. - Multiple AI were unable to see the player when not 'Enraged'. - Door Replication issues for clients. - Door collision will be turned off when open. - Clients will now properly see the cost of loot containers that require money to open. - Weather system activating weather effects when indoors. (Fixed) - Shop was not displaying weapon tiers on clients. - Active weapons on clients will now properly show weapon type. - Equipped weapons now have a detailed hover over. - Night wave was not ending, due to untracked creatures. - Spawning Corruption patch for Spitters was not appearing on clients. - Reload sounds for AK47 were being played as 2d sounds. - Purchased Talent containers were sometimes not dropping talent pickups. - Purchased Orb containers were sometimes not dropping Orb Modules. - Already opened loot caches will no longer be highlighted by the beacon. - Flickering fog - This should no longer be occurring (difficult to replicate). - Fixed map transfer for dead players. - Fixed attack particles and sounds for Skeleton Archers. - Fixed Pickup Information for Weapon and Survival Talents. - Hounds are now pushed back by Shadwell Push module. - Pressing Tab when the backpack is open will always close the backpack. - Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive. - Map vote is now accepted with a majority vote.

-New Content: - New Bootup Loading (Reduces Future Loading) - Buildable barriers in Shadwell can be purchased. - Buildable defense platforms in Shadwell can be purchased. - Shadwell Portal use Indicators - Before Night wave, portals used for the invasion will be highlighted. - New Level Prison! - New Level Ruins! - New Tutorial Level! - New Dialogue for Game events. - Major Modifications to The Catacombs (Level). - Major Modifications for Shallowstone Graveyard (Level). - Major Modifications for Northside City (Level). - 4 New Rupture events. - New Hard Mode. (Randomizes all objective locations) - New Creature scaling. This is now tied with the beacon's Light. - Beacon will only emit light when an event or scan is triggered. - New Loading screens tooltips. - Beacon carrier is now notified when Beacon is ready to scan. - Increase in responsiveness for all combat. Demons now react instantly when shot. - Scanning will now make the following objectives appear on the compass: Curse Altars, Event Ruptures, Loot Caches, Ammo Piles, and Cages. - Creature projectiles can now harm other creatures. - Destructible Door system has been reworked, twice. - Desert eagle, 44 magnum, SKS and SVD have had their damage increased. - Dealing damage to Creatures will now play a 2d sound. - Killing Creatures will now play a 2d sound. - Damned heads can now be shot off. - Brightness increased. - Brightness slider added to options menu. - Grenades now deal damage to the owner (not teammates). Self damage reduced by 50%, and has a damage limit. - Spitters no longer get pushed back by melee attacks. - Overhaul of all talents - All values modified. - Overhaul of all account level unlocks. - New Survival Talent: Reduced melee stamina usage. - New Survival Talent: Increase ammo belt capacity for each ammo type. - Purchasable Talent containers will no longer drop talents that have not yet been unlocked. - Purchasable Orb Module containers will no longer drop orb modules that have not yet been unlocked. - Updated Perk Menu. - Campaign waiting room has music, and a map update. - On screen notification for completion of Curse Altar and Ruptures. - All Rupture creatures now have a health bar. - Mouse Wheel will now cycle between weapons. - Cash pickup now shows recently collected cash separately. - Cash is now shared by the whole team. - Sacrifice Timer in Shadwell will now select 'Random Character' when time expires. - When Ammo belt is empty, player can now hold reload to move ammo from backpack to ammo belt automatically. - When ammo belt is empty, holding the reload button will move ammo from backpack to ammo belt automatically. - New Prompt notifying the player that the flashlight can be recharged by holding the flashlight button. - New Defensive barriers can be purchased in Shadwell to block the Invasion. - New Defensive structures can be purchased in Shadwell yard. - Shadwell Orbs will retain their Modules if the Orb is not attacked during an invasion. - New Sprinting arm positions. - Health and armor pickups are now shared between all players. - Creatures will now be able to properly jump onto higher surfaces.

-Bug Fixes: - Center for wandering creatures was not updating properly. - Host was unable to see which clients had completed loading, when entering a new level. - Old tutorial system has been disabled by default. - Creatures no longer have a max aggro range. (Will now attack player if aggro from far away) - Game version information in the Campaign join menu now shows proper game version information. - Hosted games will only be made visible when the host is ready to accept players. - Shadwell Orbs showing modules that were not equipped. - Lowered volume levels of -Leveling up account, -Clever impact, -Character Level up. - Shadwell Orb's repair button was not functioning. - Gunfire replication has been greatly improved. - Shadwell Orb tooltips now update when clicked, updating cost and health. - Fixed bullet impact sounds and particles for creatures with armor. - Fixed bullet impacts in Shadwell map. - Item sorting priority order. - Volume levels of all weapons firing adjusted. - Collision fixes for objects in Graveyard map. - Unable to click back into the game (rare). - After loading into map "Waiting for players to load" screen would not close (rare). - Skeleton Footman - Blue shield was not being destroyed by bullets. - Scaling difficulty will now increase Hounds rate of 'Enraged'. - Multiple AI were unable to see the player when not 'Enraged'. - Door Replication issues for clients. - Door collision will be turned off when open. - Clients will now properly see the cost of loot containers that require money to open. - Weather system activating weather effects when indoors. (Fixed) - Shop was not displaying weapon tiers on clients. - Active weapons on clients will now properly show weapon type. - Equipped weapons now have a detailed hover over. - Night wave was not ending, due to untracked creatures. - Spawning Corruption patch for Spitters was not appearing on clients. - Reload sounds for AK47 were being played as 2d sounds. - Purchased Talent containers were sometimes not dropping talent pickups. - Purchased Orb containers were sometimes not dropping Orb Modules. - Already opened loot caches will no longer be highlighted by the beacon. - Flickering fog - This should no longer be occurring (difficult to replicate). - Fixed map transfer for dead players. - Fixed attack particles and sounds for Skeleton Archers. - Fixed Pickup Information for Weapon and Survival Talents. - Hounds are now pushed back by Shadwell Push module. - Pressing Tab when the backpack is open will always close the backpack. - Game over screen was being presented when all players were in a ‘fallen’ state, but were able to self revive. - Map vote is now accepted with a majority vote.

Source

Steam News / 2 October 2021

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