What changed
0 fixes0 additions2 changes0 removals
changedA0.91 Changes - Orb Modules can now be unlocked, allowing them to drop from chests. - Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities. - All doors can now be destroyed by creatures. - Weather has been implemented. - (Coop) Addition of HUD character portraits, with health bars. - Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map. - Loot caches will now be restocked every day. - Addition of 'Connecting to Game' prompt when attempting to connect to a game. - HUD Perk notifications have been changed to a minimal set up. - By request of tester Terrahawk - Damage number can now be toggled on/off in options menu. - Level 1 Perks can now be seen at level 0 (from the game start). - Account level and progression can now be seen from the main menu. - Players now have a HUD marker to direct them towards the beacon. - Improvement to all Necronomicon images. Bug Fixes: - Black screen when first loading DoP has been replaced with a loading screen. - Can no longer access inventory or perk window when in loading screen. - Creatures were not spawning from curse altars in specific maps. (fixed) - 'Use on pickup' items could not be picked up with a full backpack. (fixed) - Assigning a key already in use will notify the player 'key already in use'. - Key drops were limited to 1 per container. (fixed) - Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels. - All levels have had ‘floating objects’ fixed. - Zombies spawned by Zombie Slavers will now chase the player.
changedKnown Bugs: - Zombies will sometimes continue to attack destroyed doors. - Hounds are causing an FPS drop/stutter. - HUD marker for location of downed teammate is not properly positioned. - Loading screen Fobber is appearing as a grey image.
Days Of Purgatory changes
changedA0.91 Changes - Orb Modules can now be unlocked, allowing them to drop from chests. - Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities. - All doors can now be destroyed by creatures. - Weather has been implemented. - (Coop) Addition of HUD character portraits, with health bars. - Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map. - Loot caches will now be restocked every day. - Addition of 'Connecting to Game' prompt when attempting to connect to a game. - HUD Perk notifications have been changed to a minimal set up. - By request of tester Terrahawk - Damage number can now be toggled on/off in options menu. - Level 1 Perks can now be seen at level 0 (from the game start). - Account level and progression can now be seen from the main menu. - Players now have a HUD marker to direct them towards the beacon. - Improvement to all Necronomicon images. Bug Fixes: - Black screen when first loading DoP has been replaced with a loading screen. - Can no longer access inventory or perk window when in loading screen. - Creatures were not spawning from curse altars in specific maps. (fixed) - 'Use on pickup' items could not be picked up with a full backpack. (fixed) - Assigning a key already in use will notify the player 'key already in use'. - Key drops were limited to 1 per container. (fixed) - Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels. - All levels have had ‘floating objects’ fixed. - Zombies spawned by Zombie Slavers will now chase the player.
changedKnown Bugs: - Zombies will sometimes continue to attack destroyed doors. - Hounds are causing an FPS drop/stutter. - HUD marker for location of downed teammate is not properly positioned. - Loading screen Fobber is appearing as a grey image.
A0.91 Changes - Orb Modules can now be unlocked, allowing them to drop from chests. - Orb Modules can be installed in Shadwell Orbs, giving them defensive abilities. - All doors can now be destroyed by creatures. - Weather has been implemented. - (Coop) Addition of HUD character portraits, with health bars. - Portal system in Shadwell has been re-worked. Player travel status is now visible, and players can now vote for the next map. - Loot caches will now be restocked every day. - Addition of 'Connecting to Game' prompt when attempting to connect to a game. - HUD Perk notifications have been changed to a minimal set up. - By request of tester Terrahawk - Damage number can now be toggled on/off in options menu. - Level 1 Perks can now be seen at level 0 (from the game start). - Account level and progression can now be seen from the main menu. - Players now have a HUD marker to direct them towards the beacon. - Improvement to all Necronomicon images. Bug Fixes: - Black screen when first loading DoP has been replaced with a loading screen. - Can no longer access inventory or perk window when in loading screen. - Creatures were not spawning from curse altars in specific maps. (fixed) - 'Use on pickup' items could not be picked up with a full backpack. (fixed) - Assigning a key already in use will notify the player 'key already in use'. - Key drops were limited to 1 per container. (fixed) - Location verification for all Loot cache, teleportation orb, curse altar, rupture crystals in all levels. - All levels have had ‘floating objects’ fixed. - Zombies spawned by Zombie Slavers will now chase the player.
Known Bugs: - Zombies will sometimes continue to attack destroyed doors. - Hounds are causing an FPS drop/stutter. - HUD marker for location of downed teammate is not properly positioned. - Loading screen Fobber is appearing as a grey image.