What changed
0 fixes0 additions1 change1 removal
changedQoL changes: - Map icons in travel menu now show objectives - HP of all doors have been lowered - In normal campaign, Loot Caches are all in the active level - Loot Rewards - Weapons for all objectives is now of higher quality
removedBug Fixes: - Perk information was not appearing in shop, or in active weapon slots in backpack - Shop Entrance and exits in City were overlapping causing a portal style loop - Gold Goblin particles were not showing when he was alive - Players can no longer select the map they are in from the travel menu - Survival Cages were not dropping Talent pick ups
Days Of Purgatory changes
changedQoL changes: - Map icons in travel menu now show objectives - HP of all doors have been lowered - In normal campaign, Loot Caches are all in the active level - Loot Rewards - Weapons for all objectives is now of higher quality
removedBug Fixes: - Perk information was not appearing in shop, or in active weapon slots in backpack - Shop Entrance and exits in City were overlapping causing a portal style loop - Gold Goblin particles were not showing when he was alive - Players can no longer select the map they are in from the travel menu - Survival Cages were not dropping Talent pick ups
QoL changes:
- Map icons in travel menu now show objectives
- HP of all doors have been lowered
In normal campaign, Loot Caches are all in the active level - Loot Rewards - Weapons for all objectives is now of higher quality
Bug Fixes: - Perk information was not appearing in shop, or in active weapon slots in backpack - Shop Entrance and exits in City were overlapping causing a portal style loop - Gold Goblin particles were not showing when he was alive - Players can no longer select the map they are in from the travel menu - Survival Cages were not dropping Talent pick ups