HomeGamesUpdatesPricingMethodology
Steam News7 November 20214y ago

A1.9 - November 7th, 2021

We are currently working on the new Colloseum vs mode, but it is not included in this build. Patch Notes: - Night waves have been re-balanced for a more intense experience.

Full notes

Full Days Of Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • Balance
  • UI and audio
addedWe are currently working on the new Colloseum vs mode, but it is not included in this build.
changedPatch Notes: - Night waves have been re-balanced for a more intense experience. - Difficulty of the first day has been reduced(Normal Difficulty). - All Orb mod damage has been increased as well as their scaling. - Teleportation statue setup has been changed. - - No longer requires all players to be in range. - - Now takes 60 seconds to begin the level transfer. - - Spawns waves of demons during this wait period. - Important text in Necronomicon has been highlighted. - Necronomicon now has icons to represent the scan outline of important objectives. - Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons. - The Weapon Container at the entrance of Catacombs will now always be full. - Butcher will now turn enraged after spawning Hounds. - Meteors during the night wave have a new smoke trail, and will use different Meteor Shapes. - Meteors containing Rupture creatures (Shadwell night waves) now have a unique color and smoke particle. - Hit reaction Threshold for Demons now scales with max HP.
removedBug Fixes: - Keybindings: 'Key already in use' notification was hidden in background. - Health bar on Shadwell Defenses will no longer be visible on destroyed doors. - Skeleton Mage Fire Tornado will no longer pass through walls. - Volume level of ‘Fire Tornado’ has been lowered. - Talent pickups dropped by purchasable Talent containers will no longer get stuck in nearby walls. - Changing Video Settings (Options menu) will no longer reset gameplay settings. - Changing Game Settings (Options menu) will no longer reset the brightness slider. - The Account level window was sized incorrectly when shown in Talent window. - Position of the MP5 with a HoloScope has been adjusted.

Days Of Purgatory changes

addedWe are currently working on the new Colloseum vs mode, but it is not included in this build.
changedPatch Notes: - Night waves have been re-balanced for a more intense experience. - Difficulty of the first day has been reduced(Normal Difficulty). - All Orb mod damage has been increased as well as their scaling. - Teleportation statue setup has been changed. - - No longer requires all players to be in range. - - Now takes 60 seconds to begin the level transfer. - - Spawns waves of demons during this wait period. - Important text in Necronomicon has been highlighted. - Necronomicon now has icons to represent the scan outline of important objectives. - Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons. - The Weapon Container at the entrance of Catacombs will now always be full. - Butcher will now turn enraged after spawning Hounds. - Meteors during the night wave have a new smoke trail, and will use different Meteor Shapes. - Meteors containing Rupture creatures (Shadwell night waves) now have a unique color and smoke particle. - Hit reaction Threshold for Demons now scales with max HP.
removedBug Fixes: - Keybindings: 'Key already in use' notification was hidden in background. - Health bar on Shadwell Defenses will no longer be visible on destroyed doors. - Skeleton Mage Fire Tornado will no longer pass through walls. - Volume level of ‘Fire Tornado’ has been lowered. - Talent pickups dropped by purchasable Talent containers will no longer get stuck in nearby walls. - Changing Video Settings (Options menu) will no longer reset gameplay settings. - Changing Game Settings (Options menu) will no longer reset the brightness slider. - The Account level window was sized incorrectly when shown in Talent window. - Position of the MP5 with a HoloScope has been adjusted.

We are currently working on the new Colloseum vs mode, but it is not included in this build.

Patch Notes: - Night waves have been re-balanced for a more intense experience. - Difficulty of the first day has been reduced(Normal Difficulty). - All Orb mod damage has been increased as well as their scaling. - Teleportation statue setup has been changed. - - No longer requires all players to be in range. - - Now takes 60 seconds to begin the level transfer. - - Spawns waves of demons during this wait period. - Important text in Necronomicon has been highlighted. - Necronomicon now has icons to represent the scan outline of important objectives. - Drop rates of weapons chests on the first day will no longer drop Tier 3 weapons. - The Weapon Container at the entrance of Catacombs will now always be full. - Butcher will now turn enraged after spawning Hounds. - Meteors during the night wave have a new smoke trail, and will use different Meteor Shapes. - Meteors containing Rupture creatures (Shadwell night waves) now have a unique color and smoke particle. - Hit reaction Threshold for Demons now scales with max HP.

Bug Fixes: - Keybindings: 'Key already in use' notification was hidden in background. - Health bar on Shadwell Defenses will no longer be visible on destroyed doors. - Skeleton Mage Fire Tornado will no longer pass through walls. - Volume level of ‘Fire Tornado’ has been lowered. - Talent pickups dropped by purchasable Talent containers will no longer get stuck in nearby walls. - Changing Video Settings (Options menu) will no longer reset gameplay settings. - Changing Game Settings (Options menu) will no longer reset the brightness slider. - The Account level window was sized incorrectly when shown in Talent window. - Position of the MP5 with a HoloScope has been adjusted.

Source

Steam News / 7 November 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.