What changed
0 fixes0 additions2 changes0 removals
changedContent update: - Perk System Overhaul. Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons. Fire perk renamed to 'Holy Fire'. Perks are now organized by Ammo type, instead of weapon class. - NEW tutorial - The whole tutorial level has been reworked. - NEW Weapon Break stats windows - shows detailed weapon information. - NEW: ‘Demon chests’ have been added. ‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated. - NEW: Player spawn locations on the first day will no longer be outside Shadwell. Players will only be able to leave Shadwell's starter room after the first morning.. - NEW Rapid Fire Shotgun - Bulldog. - Max Character level reduced to 5. (resets at the start of each day) - Shotguns now load 2 shells at a time. - ALL shotguns have been update. (Pellet count, damage and spread) - Creatures will no longer reset when pushed off Nav mesh, causing warping. - Number of Teleportation Charges will now scale with player count. - Tutorial now requires specific actions before the player is able to proceed. - The Reaper in Shadwell has been given new spawn particles. - Flames created by players have been changed to blue to aid in differentiating from hostile flames. - Teleportation statutes will now require a 60 second wait to transfer between levels. - Activating the Teleportation statue will now spawn waves of creatures centered around the statue, NOT the players.. - New Room added to Shadwell building to allow firing points in all directions. - Demon Difficulty increasing will now make the level darker. When Demons are recalled, the darkness will be repelled (When the beacon turns green). - Beacon Warning event(Orange Light) will no longer spawn a swarm of creatures, giving the players a chance to prepare for the Beacon Invasion event. - Ammo pile has been given a green flame to aid in locating them. - Teleportation statue has been given a yellow flame to aid in locating them. - Completing objectives listed in the Necronomicon will now mark them as completed, instead of being removed. - Shop item selection has been updated to better match the day's difficulty. - New locations added for Curse altars, Ruptures, and Energy Orbs. - New keybinds added to the settings menu. - Fire on creatures has been adjusted to follow the correct body parts. - Ammo can no longer be removed from the ammo belt. (Exploit fix) - Pending traveling text has been cleaned up.
changedBug Fixes: - Major bug fix: Creatures spawning from Phantom events on later days were being multiplied incorrectly. - Tutorial weapon container could not be opened. - Tutorial doors will now play sounds when opened. - Fixed 'Alpha' label on the main menu. - Nav mesh clean up in the catacombs. - Fixed naming convention of all modified weapons. - Fixed Post Process volume in Shadwell that was causing a severe FPS drop in specific areas. - Particles spawned from the toxic perk will no longer spawn at the base of the creature. - Perk names have been fixed. - Orb Modules have been named more consistently. - Sargent - Shadwell location markers have been replaced, and their height adjusted to match terrain height. - Weapon Penetration counts have been adjusted to properly reflect talent penetration increases. - Ammo Pile would not fill up ammo past the base max amount(before considering Talent increase). - Clients would reload twice in specific circumstances. (was very difficult to isolate) - Clients were not getting full ammo after using a Soul Shard (Was working for host). - Players were keeping their starting melee weapon, even when getting a new character. - Shadwell Defensive Orbs were not saving their modules when returning to Shadwell. - Game over screen was still being presented when transitioning between levels without SoulStones available. - Perk notifications adjusted to reflect the new setup. - Collisions for objects in Shadwell starting room have been fixed. - Compass Icons sizes for specific objectives have been increased.
Days Of Purgatory changes
changedContent update: - Perk System Overhaul. Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons. Fire perk renamed to 'Holy Fire'. Perks are now organized by Ammo type, instead of weapon class. - NEW tutorial - The whole tutorial level has been reworked. - NEW Weapon Break stats windows - shows detailed weapon information. - NEW: ‘Demon chests’ have been added. ‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated. - NEW: Player spawn locations on the first day will no longer be outside Shadwell. Players will only be able to leave Shadwell's starter room after the first morning.. - NEW Rapid Fire Shotgun - Bulldog. - Max Character level reduced to 5. (resets at the start of each day) - Shotguns now load 2 shells at a time. - ALL shotguns have been update. (Pellet count, damage and spread) - Creatures will no longer reset when pushed off Nav mesh, causing warping. - Number of Teleportation Charges will now scale with player count. - Tutorial now requires specific actions before the player is able to proceed. - The Reaper in Shadwell has been given new spawn particles. - Flames created by players have been changed to blue to aid in differentiating from hostile flames. - Teleportation statutes will now require a 60 second wait to transfer between levels. - Activating the Teleportation statue will now spawn waves of creatures centered around the statue, NOT the players.. - New Room added to Shadwell building to allow firing points in all directions. - Demon Difficulty increasing will now make the level darker. When Demons are recalled, the darkness will be repelled (When the beacon turns green). - Beacon Warning event(Orange Light) will no longer spawn a swarm of creatures, giving the players a chance to prepare for the Beacon Invasion event. - Ammo pile has been given a green flame to aid in locating them. - Teleportation statue has been given a yellow flame to aid in locating them. - Completing objectives listed in the Necronomicon will now mark them as completed, instead of being removed. - Shop item selection has been updated to better match the day's difficulty. - New locations added for Curse altars, Ruptures, and Energy Orbs. - New keybinds added to the settings menu. - Fire on creatures has been adjusted to follow the correct body parts. - Ammo can no longer be removed from the ammo belt. (Exploit fix) - Pending traveling text has been cleaned up.
changedBug Fixes: - Major bug fix: Creatures spawning from Phantom events on later days were being multiplied incorrectly. - Tutorial weapon container could not be opened. - Tutorial doors will now play sounds when opened. - Fixed 'Alpha' label on the main menu. - Nav mesh clean up in the catacombs. - Fixed naming convention of all modified weapons. - Fixed Post Process volume in Shadwell that was causing a severe FPS drop in specific areas. - Particles spawned from the toxic perk will no longer spawn at the base of the creature. - Perk names have been fixed. - Orb Modules have been named more consistently. - Sargent - Shadwell location markers have been replaced, and their height adjusted to match terrain height. - Weapon Penetration counts have been adjusted to properly reflect talent penetration increases. - Ammo Pile would not fill up ammo past the base max amount(before considering Talent increase). - Clients would reload twice in specific circumstances. (was very difficult to isolate) - Clients were not getting full ammo after using a Soul Shard (Was working for host). - Players were keeping their starting melee weapon, even when getting a new character. - Shadwell Defensive Orbs were not saving their modules when returning to Shadwell. - Game over screen was still being presented when transitioning between levels without SoulStones available. - Perk notifications adjusted to reflect the new setup. - Collisions for objects in Shadwell starting room have been fixed. - Compass Icons sizes for specific objectives have been increased.
Content update: - Perk System Overhaul. Perks will now drop off from dying enemies, with a higher chance of dropping for the currently equipped weapons. Fire perk renamed to 'Holy Fire'. Perks are now organized by Ammo type, instead of weapon class. - NEW tutorial - The whole tutorial level has been reworked. - NEW Weapon Break stats windows - shows detailed weapon information. - NEW: ‘Demon chests’ have been added. ‘Demon chests’ will give a specified reward once all creatures spawned from the chests are defeated. - NEW: Player spawn locations on the first day will no longer be outside Shadwell. Players will only be able to leave Shadwell's starter room after the first morning.. - NEW Rapid Fire Shotgun - Bulldog. - Max Character level reduced to 5. (resets at the start of each day) - Shotguns now load 2 shells at a time. - ALL shotguns have been update. (Pellet count, damage and spread) - Creatures will no longer reset when pushed off Nav mesh, causing warping. - Number of Teleportation Charges will now scale with player count. - Tutorial now requires specific actions before the player is able to proceed. - The Reaper in Shadwell has been given new spawn particles. - Flames created by players have been changed to blue to aid in differentiating from hostile flames. - Teleportation statutes will now require a 60 second wait to transfer between levels. - Activating the Teleportation statue will now spawn waves of creatures centered around the statue, NOT the players.. - New Room added to Shadwell building to allow firing points in all directions. - Demon Difficulty increasing will now make the level darker. When Demons are recalled, the darkness will be repelled (When the beacon turns green). - Beacon Warning event(Orange Light) will no longer spawn a swarm of creatures, giving the players a chance to prepare for the Beacon Invasion event. - Ammo pile has been given a green flame to aid in locating them. - Teleportation statue has been given a yellow flame to aid in locating them. - Completing objectives listed in the Necronomicon will now mark them as completed, instead of being removed. - Shop item selection has been updated to better match the day's difficulty. - New locations added for Curse altars, Ruptures, and Energy Orbs. - New keybinds added to the settings menu. - Fire on creatures has been adjusted to follow the correct body parts. - Ammo can no longer be removed from the ammo belt. (Exploit fix) - Pending traveling text has been cleaned up.
Bug Fixes: - Major bug fix: Creatures spawning from Phantom events on later days were being multiplied incorrectly. - Tutorial weapon container could not be opened. - Tutorial doors will now play sounds when opened. - Fixed 'Alpha' label on the main menu. - Nav mesh clean up in the catacombs. - Fixed naming convention of all modified weapons. - Fixed Post Process volume in Shadwell that was causing a severe FPS drop in specific areas. - Particles spawned from the toxic perk will no longer spawn at the base of the creature. - Perk names have been fixed. - Orb Modules have been named more consistently. - Sargent - Shadwell location markers have been replaced, and their height adjusted to match terrain height. - Weapon Penetration counts have been adjusted to properly reflect talent penetration increases. - Ammo Pile would not fill up ammo past the base max amount(before considering Talent increase). - Clients would reload twice in specific circumstances. (was very difficult to isolate) - Clients were not getting full ammo after using a Soul Shard (Was working for host). - Players were keeping their starting melee weapon, even when getting a new character. - Shadwell Defensive Orbs were not saving their modules when returning to Shadwell. - Game over screen was still being presented when transitioning between levels without SoulStones available. - Perk notifications adjusted to reflect the new setup. - Collisions for objects in Shadwell starting room have been fixed. - Compass Icons sizes for specific objectives have been increased.