HomeGamesUpdatesPricingMethodology
Steam News4 August 202611d ago

Update log

Hello super cool people --- Quick update on things that have gone in the demo recently: Overhauled Training Mode with it's own menu and options.

Full notes

Full DAWN ONE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello super cool people --- Quick update on things that have gone in the demo recently:

What changed

1 fix2 additions4 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedOverhauled Training Mode with it's own menu and options. Steam post image
fixedFixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)
removedPutrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).
changedSlightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)
changedOverhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).
addedThrowing Knives visual effect more obvious, and added a wizzz sound effect when they're shot.
It is still extremely fast though (0.1s0.175sIt is still extremely fast though ( increased, buff

DAWN ONE changes

changedOverhauled Training Mode with it's own menu and options. Steam post image
fixedFixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)
removedPutrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).
changedSlightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)
changedOverhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).
  • Overhauled Training Mode with it's own menu and options. Steam post image

  • Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)

  • Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).

  • Slightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)

  • Polished intro cut scene.

  • Overhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).

  • Throwing Knives visual effect more obvious, and added a wizzz sound effect when they're shot.

  • Some of the smaller UI text has been scaled up a little for readability, and so jiggled some ui elements around a bit.

  • More shaders added for pre-compilation to prevent the infamous Unreal Engine stutters. THANKS FOR PLAYING!

Source

Steam News / 4 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.