Full notes
Full DAWN ONE update
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Repeated intro
Hello super cool people --- Quick update on things that have gone in the demo recently:
What changed
- Gameplay
- Fixes
- Store
- UI and audio
DAWN ONE changes
Overhauled Training Mode with it's own menu and options. Steam post image
Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)
Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).
Slightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)
Polished intro cut scene.
Overhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).
Throwing Knives visual effect more obvious, and added a wizzz sound effect when they're shot.
Some of the smaller UI text has been scaled up a little for readability, and so jiggled some ui elements around a bit.
More shaders added for pre-compilation to prevent the infamous Unreal Engine stutters. THANKS FOR PLAYING!
Source
Changelog.gg summarizes and formats this update. How we read updates.
