Full notes
Full DAWN ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Tightening things up before Next Fest:
What changed
- Balance
- Gameplay
- Performance
BALANCE
Bombs no longer detonate if you jump over them
Added a second type of bomb that's a falling missile triggering a fire wave
fixed a bug that caused slow-mo to not trigger on death and other certain conditions
rebalanced second phase of giant skeleton boss fight (slightly harder now)
ACCESSIBILITY
Added alternative and remappable keyboard inputs for Attack and Jump (Defaults to Left Shift and Left Alt keys)
Radically reduced the amount of camera shakes
OPTIMIZATION/GRAPHICS
improved some of the animations, notably jumps (permanent project...:)
more shaders added to pre-compilation
and tightened up shader pre-compilation progress bar (the ONLY meter in DAWN ONE :)
more particle systems visual bug fixes (another permanent project...)
THANKS FOR PLAYING!
Source
Changelog.gg summarizes and formats this update. How we read updates.
