Full notes
Full DAWN ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Just a little patch on the Demo build::
Zombie Mages (the hooded ones) now also have a melee attack.
Throwing Knives buff/nerf: Jumping no longer resets throwing knives charge but charging time is now a bit longer.
Dizzy VFX (after blocking) and dirtiness VFX (when you've been tackled by a female zombie) are now a little more obvious.
Rebalanced enemies spawns on first and second night to be a little fairer to new players.
Rebalanced attack speeds, and...
Attack speed upgrades (from fishing) should now feel a little more obvious.
Minor bug fixes and hardly noticeable little tweaks.
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
