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Steam News8 May 20261mo ago

what's new

Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.

In this update3

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Full DAWN ONE update

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Repeated intro

Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.

What changed

2 fixes3 additions5 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
fixedBUG FIXES / OPTIMISATIONFixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)
fixedBUG FIXES / OPTIMISATIONFixed a few particle systems visual bugs.
addedBUG FIXES / OPTIMISATIONAdded more shaders for pre-compilation.
addedVISUALSAdded a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).
changedBALANCESlow-mo reduced while jumping.
changedBALANCEGiant skeleton boss less likely to dodge attacks.

DAWN ONE changes

fixedFixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)
fixedFixed a few particle systems visual bugs.
addedAdded more shaders for pre-compilation.
addedAdded a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).
changedSlow-mo reduced while jumping.

BUG FIXES / OPTIMISATION

  • Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)

  • Fixed a few particle systems visual bugs.

  • Added more shaders for pre-compilation.

VISUALS

  • More varied jump animations.

  • Added a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).

BALANCE

  • Slow-mo reduced while jumping.

  • Giant skeleton boss less likely to dodge attacks.

  • Reduced charging time of throwing daggers.

  • Cancel window when knocked back from an air dash is now more generous.

  • Puking when stepping into poison pools no longer resets chain multiplier.

  • Added stop frames when hit by enemies to make weapons contact more obvious.

THANKS FOR PLAYING!

Source

Steam News / 8 May 2026

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