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Full notes
Full DAWN ONE update
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Repeated intro
Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
DAWN ONE changes
BUG FIXES / OPTIMISATION
Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)
Fixed a few particle systems visual bugs.
Added more shaders for pre-compilation.
VISUALS
More varied jump animations.
Added a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).
BALANCE
Slow-mo reduced while jumping.
Giant skeleton boss less likely to dodge attacks.
Reduced charging time of throwing daggers.
Cancel window when knocked back from an air dash is now more generous.
Puking when stepping into poison pools no longer resets chain multiplier.
Added stop frames when hit by enemies to make weapons contact more obvious.
THANKS FOR PLAYING!
Source
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