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Steam News8 April 20262mo ago

Devlog #13 – We Found Some Bugs

Hey everyone. This is a bit of a smaller update this time. We just had Easter here in Denmark, so we’ve been a bit on holiday.

Full notes

Full DarkBazaar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes6 additions13 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Store
  • Maps
addedHey everyone.We just had Easter here in Denmark, so we’ve been a bit on holiday. But over the past few days we’ve been back at it, focusing on fixing bugs, adding a few things, and doing some balancing.
fixedBug fixesFirst of all: thank you for all the bug reports.
addedBug fixesWe’ve had a lot of new players recently, and with that came a lot of bugs we weren’t aware of. That’s super helpful for us.
fixedBug fixesSome of the more annoying ones have now been fixed:
fixedBug fixesStorage capacity not upgrading correctly
fixedBug fixesGetting stuck during payout sequences

Hey everyone.

This is a bit of a smaller update this time.

We just had Easter here in Denmark, so we’ve been a bit on holiday. But over the past few days we’ve been back at it, focusing on fixing bugs, adding a few things, and doing some balancing.

Bug fixes

First of all: thank you for all the bug reports.

We’ve had a lot of new players recently, and with that came a lot of bugs we weren’t aware of. That’s super helpful for us.

Some of the more annoying ones have now been fixed:

  • Storage capacity not upgrading correctly

  • Getting stuck during payout sequences

  • Getting stuck when spamming right click

  • Frog statue triggering at the wrong times

  • Mushroom Cloud triggering at the wrong times

  • Incorrect values shown in the “Three of a Kind” animation

And a few other smaller issues.

These were pretty frustrating bugs, so we’re really happy to get them sorted.

More debt-cleared rewards

We also ran into another problem:

Some of you got so far into the game that we simply ran out of rewards to give you when clearing debt.

So we’ve added a bunch of new rewards:

  • ONE LUCKY DAY! – Trigger-based upgrades activate twice as often

  • HELP ME OUT! – Upgrades are cheaper until the shop refreshes

  • A full set of weapon-type bonuses, giving 2x value when hitting Three of a Kind with:

    • Assault Rifles

    • Heavies

    • Melee

    • Pistols

    • Rifles

    • Shotguns

    • SMGs

    • Snipers

This should give you more variety and more interesting choices in the later stages of the game.

Balancing changes

We’ve also made some balancing changes, especially for the late game.

Late game difficulty

Some of you are getting very far, so we’ve increased the difficulty in the later stages a bit.

Crate rarity changes

We’ve also adjusted how crate rarity works:

  • Rarity now scales slower when leveling crates

  • And more importantly:

Crate rarity no longer guarantees all weapons are that rarity

Instead:

  • One weapon is guaranteed to match the crate rarity

  • The others can still be lower

This makes higher rarity weapons:

  • More rare

  • But still very valuable when you get them

Why these changes?

We’re moving the game toward a new system:

Fixed rarity on weapons

This is coming very soon.

Instead of a weapon like the UP9 existing in all rarities, each weapon will have a fixed rarity.

So:

  • A common pistol might be a UP9

  • A higher rarity pistol might be an M1911

  • Or a special variant like El Patron

This will make rarity:

  • More meaningful

  • More readable

  • And more exciting when you hit something rare

These balance changes are preparing the game for that shift.

Sound & small additions

We also added:

  • A new background scenario

  • Sound for receiving diamonds

Small things, but they help make the game feel better overall.

New weapon

We’ve added:

  • Mosin–Nagant (Rifle)

What’s next

Next up is the big one:

Fixed weapon rarity system

This will change how weapons, rarity, and progression feel in a big way, and it ties directly into:

  • Weapon variants

  • The collection system

  • Long-term progression

Thank you

Again, thank you for playing and giving feedback!

We genuinely couldn’t test the game at this level without you.

So please keep it coming.

See you in the Bazaar.

Source

Steam News / 8 April 2026

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