Full notes
Full DarkBazaar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Events
- Store
- Maps
Hey everyone.
This is a bit of a smaller update this time.
We just had Easter here in Denmark, so we’ve been a bit on holiday. But over the past few days we’ve been back at it, focusing on fixing bugs, adding a few things, and doing some balancing.
Bug fixes
First of all: thank you for all the bug reports.
We’ve had a lot of new players recently, and with that came a lot of bugs we weren’t aware of. That’s super helpful for us.
Some of the more annoying ones have now been fixed:
Storage capacity not upgrading correctly
Getting stuck during payout sequences
Getting stuck when spamming right click
Frog statue triggering at the wrong times
Mushroom Cloud triggering at the wrong times
Incorrect values shown in the “Three of a Kind” animation
And a few other smaller issues.
These were pretty frustrating bugs, so we’re really happy to get them sorted.
More debt-cleared rewards
We also ran into another problem:
Some of you got so far into the game that we simply ran out of rewards to give you when clearing debt.
So we’ve added a bunch of new rewards:
ONE LUCKY DAY! – Trigger-based upgrades activate twice as often
HELP ME OUT! – Upgrades are cheaper until the shop refreshes
A full set of weapon-type bonuses, giving 2x value when hitting Three of a Kind with:
Assault Rifles
Heavies
Melee
Pistols
Rifles
Shotguns
SMGs
Snipers
This should give you more variety and more interesting choices in the later stages of the game.
Balancing changes
We’ve also made some balancing changes, especially for the late game.
Late game difficulty
Some of you are getting very far, so we’ve increased the difficulty in the later stages a bit.
Crate rarity changes
We’ve also adjusted how crate rarity works:
Rarity now scales slower when leveling crates
And more importantly:
Crate rarity no longer guarantees all weapons are that rarity
Instead:
One weapon is guaranteed to match the crate rarity
The others can still be lower
This makes higher rarity weapons:
More rare
But still very valuable when you get them
Why these changes?
We’re moving the game toward a new system:
Fixed rarity on weapons
This is coming very soon.
Instead of a weapon like the UP9 existing in all rarities, each weapon will have a fixed rarity.
So:
A common pistol might be a UP9
A higher rarity pistol might be an M1911
Or a special variant like El Patron
This will make rarity:
More meaningful
More readable
And more exciting when you hit something rare
These balance changes are preparing the game for that shift.
Sound & small additions
We also added:
A new background scenario
Sound for receiving diamonds
Small things, but they help make the game feel better overall.
New weapon
We’ve added:
Mosin–Nagant (Rifle)
What’s next
Next up is the big one:
Fixed weapon rarity system
This will change how weapons, rarity, and progression feel in a big way, and it ties directly into:
Weapon variants
The collection system
Long-term progression
Thank you
Again, thank you for playing and giving feedback!
We genuinely couldn’t test the game at this level without you.
So please keep it coming.
See you in the Bazaar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
