In this update15
Full notes
Full DarkBazaar update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Performance
- UI and audio
DarkBazaar changes
Okay… first of all:
This update took way too long.
It’s been two weeks instead of one, and that wasn’t the plan. I’ve mentioned it briefly in Discord, but I just want to say it clearly here as well: sorry for the delay.
We’ll do our best to stick to weekly updates going forward.
The upside: this is a BIG update
This is basically two weeks of content in one update.
So let’s get into it.
Limited storage space
First big change: Storage is no longer unlimited.
You now start with space for 10 weapons, and you can upgrade your storage in the upgrade shop.
Each upgrade adds:
+5 storage
Increasing cost
This adds a new layer of decision-making:
What do you keep?
What do you sell?
Do you invest in more space or something else?
We think this makes the game more interesting, but we really want your feedback here:
Is it too restrictive? Too expensive? Does it feel good?
New upgrades (a lot of them)
We’ve added 9 new upgrades in this update.
Most of them are early to mid-game, which was something we felt the game was missing.
Before, it was mostly:
early game (magazines)
then straight into late game
Now it feels like there’s a better progression curve.
A new direction: respin builds
Some of the new upgrades interact with respins, which opens up a completely new type of build.
We’re really excited about this, and we’d love to hear what you think.
New upgrades overview
Early game / economy:
Ball Cheese – +5% contract payout per empty upgrade slot Steam post image
Magic Mushroom Soup – 0–30% payout bonus (changes daily) Steam post image
Sausage Party – bonus cash for selling jackpot weapons Steam post image
Pine Scent upgrades (new category)
These are special: They don’t take desk space
They hang next to your screen, meaning you can have more upgrades than before.
Ammo Aroma – chance for kept weapons to gain +50% value Steam post image
Carpet Bomb Scent – selling a certain weapon type gives respins instead of cash Steam post image
Democracy Scent – bonus weapon value per unused respin Steam post image
Gunpowder Scent – chance to double payout when selling from crate Steam post image
Mushroom Cloud Scent – bonus for shipping 3+ deliveries Steam post image
Mythical upgrade
Mermaid’s Head – unused respins convert into payout on next jackpot
This one gets… interesting
New weapons
We’ve added several new weapons:
SC90 SMG
M134 Heavy
Machete “13th”
G3 rifle
Kar 98K
Kar 98K Waldjäger
Bug fixes & improvements
We fixed a lot of issues this time.
Some highlights:
Settings & performance:
Added FPS cap (no more GPU melting)
Added resolution settings
Improved sound settings
Localization:
Fixed number formatting issues (e.g. France)
Gameplay bugs:
Fixed UI interaction issues
Fixed edge cases during debt completion
Fixed various click/input issues
UI fixes:
Improved support for ultra-wide displays
Still not fixed (yet)
There’s still a bug where: Some players randomly can’t click anything
We haven’t been able to reproduce it yet.
If you still experience this, please let us know. We may add error logging to track it down.
Difficulty & balance
Because of the changes in this update, we’ve also made some balance adjustments.
Especially with:
storage limitations
new upgrade types
new build paths
So again: We need your feedback here
What’s next
Now that this update is out, we’re shifting focus again.
Next up:
More weapons
More upgrades
Weapon variations
The weapon collection system
Big upcoming change: rarity system
We’re moving toward a system where:
Each weapon has a fixed rarity based on its variant
So instead of: “AK-47 (Legendary)”
You’ll get: “AK-47 El Mandato” (which is the legendary version)
Jackpot changes
We’re also reworking jackpots:
3 of a kind → smaller reward
Exact match jackpots → bigger reward
Same weapon + same rarity → even bigger
And rare weapon variants will essentially become jackpots themselves.
Thank you
Seriously, thank you for sticking with us through this update.
Thank you for:
bug reports
feedback
feature suggestions
ratings on Itch (this helped a LOT)
We’ve now passed 6,000 wishlists on Steam, which is amazing.
If you haven’t already:
please wishlist the game - and leave a rating on Itch
It really helps more than you think. See you in the Bazaar!
Source
Changelog.gg summarizes and formats this update. How we read updates.
