Full notes
Full DarkBazaar update
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Repeated intro
Hey everyone.
What changed
- Security
- Fixes
- Gameplay
- Balance
- UI and audio
- Events
Today is a big day for us.
The Dark Bazaar Demo is finally live.
We've been talking about this demo for a long time, and it's honestly pretty surreal to finally be able to put it into your hands.
Before we get into what's actually in the demo, we want to give a huge thank you to everyone who has helped us get here.
Especially our community testers.
Over the past week, a small group of dedicated players have been helping us test the demo build, breaking it in every way imaginable, finding exploits, bugs, balancing issues, save system problems, achievement issues, and all sorts of weird edge cases we never would have found ourselves.
So thank you. You know who you are.
And if you're reading this and would like to be more involved in development, we take community feedback extremely seriously. Join the Discord. We regularly share builds, discuss features, and gather feedback directly from players.
What is actually in the demo?
A lot.
Over the past months we've fixed bugs, balanced systems, added content, reworked progression, implemented saving, and built the foundations for the future of DarkBazaar.
But the biggest addition is definitely the Weapon Collection.
Weapon Collection & Loadouts
Weapons now have effects.
As you collect weapons, you'll unlock their unique bonuses and abilities.
You can then build a loadout of three weapons and bring those effects into a run.
This is the beginning of Dark Bazaar's long-term progression system and one of the biggest features we've added so far.
Most of the collection is available in the demo, with 51 weapon effects to discover and unlock.
Some are simple stat boosts.
Others can completely change how you approach a run.
We're really excited to see what kinds of builds you come up with.
Economy & Contract Overhaul
Another major focus for the demo has been balancing.
One thing many players pointed out was that debt rewards weren't working as intended.
Previously, it was often optimal to pay off half your debt and wait until the deadline because the diamond rewards ended up being almost identical.
That's no longer the case.
Paying debt early now rewards more diamonds, creating an actual decision:
Do you want more time to grow your economy?
Or do you want more diamonds for upgrades?
Reputation System
Contracts have also received a major overhaul.
You now build reputation with factions by completing contracts.
As your reputation grows:
You unlock new buyers
Buyers offer more advanced contracts
Contracts become larger, more rewarding, and more specialized
This creates a stronger sense of progression throughout a run.
There is no UI connected to this yet, it purely works under the hood. But in the full release you will be able to see your reputation with the different factions and buyers.
More Meaningful Contract Choices
Instead of pulling from every faction every day, contracts now focus on a smaller set of factions.
Early game:
3 factions
Late game:
Up to 5 factions
This creates more focused choices and more variation between runs.
Market Fluctuations
Each debt cycle now has a changing market.
Some weapon types become "hot" and pay more.
Others become "cold" and pay less.
This encourages adapting your strategy instead of repeating the same approach every run.
Balance Changes
We've also done a large balancing pass.
Some highlights:
Pistols and melee contracts now ask for larger quantities
High-rarity contracts ask for fewer weapons
Specific weapon contracts are easier to complete
Crates level faster
Crates skew more toward higher rarities as they level
Starting crate limit increased from 4 back to 5
Added a new endgame debt tier for players reaching absurd amounts of money
For those of you hitting billions of dollars:
Good luck 😄
New Upgrades
We've added a bunch of new upgrades to the demo.
Some favorites include:
Angel's New Teeth
15% chance for an emptied crate to snap back open with fresh weapons. Steam post image
Jolly Chimp
Randomly starts clapping during the day. Weapons sold during the clap pay 50% more. Steam post image
Hongbao
Stores money from weapon sales and cashes out huge bonuses when jackpots occur. Steam post image
Wong's Fortune Cookies
A new triggered upgrade that lets you crack cookies for random fortunes. Steam post image
Oracle's Eye
Aligns upgrades that select random weapon types, allowing some very powerful synergies. Steam post image
And many more.
Save System
The save system is also fully included in the demo.
It's been heavily tested by the community over the past few weeks and should be in a good place.
More importantly:
Your progression should carry forward into the full game.
So the weapons you unlock in the demo won't just disappear when the full game launches.
That's something we've spent a lot of time making sure works properly.
Looking Beyond The Demo
The demo is not the end. It's the beginning.
There are already hints in the game of what's coming next:
New crates
The fax machine
The mysterious door
Hardcore mode
More weapon rarities
More weapon variants
More collection rewards
More upgrades
More contracts
Thank You
Finally, thank you.
Dark Bazaar has become what it is because of the constant feedback from this community, and we hope you'll continue helping us shape the game as we move toward full release.
Now go play the demo. And please keep the feedback coming.
See you in the Bazaar.. and the Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
