In this update2
Full notes
Full Dark Light: Survivor update
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What changed
- Fixes
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
Dark Light: Survivor changes
Hi everyone,
This is a quick patch to address Steam Deck resolution issues, stabilize the Deck build, and reduce stuttering further by preloading key particle effects.
Big thanks to the community for the feedback, and special thanks to @Zeff for the quick help.
We will keep refining the game as we go. Thanks again for everyone’s support!
Steam Deck
Fixed Steam Deck resolution issues.
Steam Deck resolution is now set to 1280x800.
Stabilized the Steam Deck build further.
Preloaded several particle effects to reduce stuttering during gameplay.
Changes and Fixes
Weapon switching now skips melee weapons and only switches between ranged weapons.
Preloaded the lightning effects from Lightning Orb to reduce stuttering when the skill appears.
Preloaded the Gunslinger’s Golden Pistol and Golden Pistol bullets when needed.
Preloaded all skill effects used by the Archer Boss.
Preloaded Gargoyle and flying target fireballs and explosion effects in the Forest and Snowfield maps.
Removed invalid Gargoyle object creation.
Fixed an issue where Gargoyle skill effects could sometimes remain on screen if the Gargoyle was defeated while casting.
Fixed an issue where Zombies could float while walking in Map 2.
Fixed an issue where the frame rate could reset to 60 FPS after clearing a run.
Boss health bars now stay visible once the boss enters range.
Added a warning indicator for Skeleton Archers.
Added more wooden crate drops to Map 3.
Fixed an issue where War Cry in the skill tree was not working.
Reduced the trigger chance for sword attack sound effects.
Reduced the trigger chance for the Dual Gun Boss skill Rolling Grenade.
Best,
Mirari
Source
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