Full notes
Full Dark Light: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Dark Light: Survivor changes
Hi everyone,
We just released a small patch.
We were originally working on a bigger update, but after receiving reports about the revive bug that could make the player immortal or stuck, we decided to release these fixes first.
Thanks again for your support and patience. We are still working on the Steam Deck version, and it is almost ready.
Patch Notes:
Gameplay Improvements
Fixed the shotgun bullet trail missing when using a silencer.
Shotguns now fire faster.
Spear Throwers now show a warning effect before their spear lands.
Drone missile warning points now appear under the player’s feet.
Drone missile explosions are now larger.
Mage class upgrade choices should now appear more often in the early game.
Improved bullet counting logic.
Bug Fixes
Fixed a bug where auto reload would not start again after being interrupted.
Fixed a bug where player health could become a decimal number after getting a cursed totem before gaining Vitality.
Fixed unclear Chinese text for one totem. The correct effect is losing 5% DC, not health.
Fixed a bug where the Cursed Greatsword showed 15 kills required, but the real requirement was 30.
Fixed the Blood Debt Totem description. It reduces max health by 20%, not 50%.
Added a safety check to help fix the revive issue where the player could stay on the ground, become immortal, and be unable to move.
We will keep working on more fixes and improvements.
Thank you for playing and supporting us.
Best,
Mirari
Source
Changelog.gg summarizes and formats this update. How we read updates.
