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Steam News27 July 20205y ago

New Patch! v1.0.3

Talents Deadly Reach damage increased from 3% to 4% and now increases magic damage too Hawk Eye now increases range of spells and ranged weapon Vampirism now generates overheal Overheal shield duration reduced to 1 turn

Full notes

Full Dark Bestiary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition32 changes4 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedDeadly Reach damage increased from 3% to 4% and now increases magic damage too
changedHawk Eye now increases range of spells and ranged weapon
changedOverheal shield duration reduced to 1 turn
changedBarrier duration reduced to 2 turns
changedWeapon masteries now gain experience when dealing any damage
changedSpyglass now increases magic damage too
Deadly Reach damage3%4%Deadly Reach damage increased, buffAssassination Blade damage bonus35%18%Assassination Blade damage bonus decreased, nerfAmulet of the Void reduced cooldown reduction53Amulet of the Void reduced cooldown reduction decreased, buffHood of Mind Vision spell range21Hood of Mind Vision spell range decreased, nerf

Dark Bestiary changes

changedDeadly Reach damage increased from 3% to 4% and now increases magic damage too
changedHawk Eye now increases range of spells and ranged weapon
changedOverheal shield duration reduced to 1 turn
changedBarrier duration reduced to 2 turns
changedWeapon masteries now gain experience when dealing any damage

Talents

  • Deadly Reach damage increased from 3% to 4% and now increases magic damage too

  • Hawk Eye now increases range of spells and ranged weapon

  • Vampirism now generates overheal

  • Overheal shield duration reduced to 1 turn

  • Barrier duration reduced to 2 turns

Masteries

  • Weapon masteries now gain experience when dealing any damage

Relics

  • Spyglass now increases magic damage too

Items

  • Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable

  • Two-handed swords attack skill target changed to unit, was point

  • Tower keys no longer drops from monsters, only from legendary nightmare chests

  • "Tempest" enchant damage reduced: was 8 * Level, now 5 * Level

  • Amulet of the Void reduced cooldown reduction from 5 to 3

  • Amount of stats on Mythic (red) items slightly reduced

  • Hawk Eye enchantment now increases range of spells and ranged weapon

  • Hood of Mind Vision spell range reduced from 2 to 1

  • Changed gamble cost formula

Units

  • Demon enemies now resistant to fire and weak to holy

  • Plant enemies now weak to fire

  • Fixed weird Amaroq AI

  • Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%

Skills

  • Biotic Potion now scales with your alchemy bonus

  • "Focused Assault" damage reduced by 50%

  • "Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects

  • Mantras no longer procs from reflected/dodged/dot damage

  • Overdrive duration reduced from 3 to 2

  • Stealth cooldown reduced from 8 to 6 turns

UI

  • Added transmutation recipe tooltips

Stats

  • Thorns now do 50% damage to ranged enemies

Fixed

  • Deadeye set bonus damage applies on triggering attack, not on the next one

  • Some elixir description does not match with actual effect

  • Night Hunter Head does not increase stack count with relic level

  • Knockback can move enemies out of battle field

  • Enchantments stacks on equip/unequip

  • FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3

  • Multistrike talent not working with two-handed swords

  • Coward's boots buff has infinite duration

  • Custodian armor not stacking shield

  • Silver Bullet does no extra damage to undead

  • Mind Control skill description shows wrong duration

  • Amulet of the Void reduces cooldown of triggering ultimate skill

  • Altar of time reduces cooldown by 10 turns

  • Split stack do not apply cooldown

  • Gamble does not update price on level up

  • Vendor assortment does not update on enter town

  • You can gain rage resource out of combat

  • When one of units with same aura dies, all aura buffs in range are removed

  • Frozen orb model not visible sometimes

  • Fatal Wound does not apply bonus damage

  • Conflagrate does not apply bonus damage

  • One turn buffs do not refresh

  • Brawler talent not working

  • Backstab talent not working

Source

Steam News / 27 July 2020

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