Full notes
Full Dark Bestiary update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Dark Bestiary changes
Talents
Deadly Reach damage increased from 3% to 4% and now increases magic damage too
Hawk Eye now increases range of spells and ranged weapon
Vampirism now generates overheal
Overheal shield duration reduced to 1 turn
Barrier duration reduced to 2 turns
Masteries
Weapon masteries now gain experience when dealing any damage
Relics
Spyglass now increases magic damage too
Items
Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable
Two-handed swords attack skill target changed to unit, was point
Tower keys no longer drops from monsters, only from legendary nightmare chests
"Tempest" enchant damage reduced: was 8 * Level, now 5 * Level
Amulet of the Void reduced cooldown reduction from 5 to 3
Amount of stats on Mythic (red) items slightly reduced
Hawk Eye enchantment now increases range of spells and ranged weapon
Hood of Mind Vision spell range reduced from 2 to 1
Changed gamble cost formula
Units
Demon enemies now resistant to fire and weak to holy
Plant enemies now weak to fire
Fixed weird Amaroq AI
Phase Shift duration reduced from 4 to 3 (Fairy Dragon skill), amount of health restored per turn reduced from 15% to 10%
Skills
Biotic Potion now scales with your alchemy bonus
"Focused Assault" damage reduced by 50%
"Static Field" damage type changed from lightning to health, no longer scales with bonus damage effects
Mantras no longer procs from reflected/dodged/dot damage
Overdrive duration reduced from 3 to 2
Stealth cooldown reduced from 8 to 6 turns
UI
Added transmutation recipe tooltips
Stats
Thorns now do 50% damage to ranged enemies
Fixed
Deadeye set bonus damage applies on triggering attack, not on the next one
Some elixir description does not match with actual effect
Night Hunter Head does not increase stack count with relic level
Knockback can move enemies out of battle field
Enchantments stacks on equip/unequip
FMOD_ERR_HEADERMISMATCH error due to conflict between FMOD Studio and FMOD Ex (built into Unity) in 2019.3
Multistrike talent not working with two-handed swords
Coward's boots buff has infinite duration
Custodian armor not stacking shield
Silver Bullet does no extra damage to undead
Mind Control skill description shows wrong duration
Amulet of the Void reduces cooldown of triggering ultimate skill
Altar of time reduces cooldown by 10 turns
Split stack do not apply cooldown
Gamble does not update price on level up
Vendor assortment does not update on enter town
You can gain rage resource out of combat
When one of units with same aura dies, all aura buffs in range are removed
Frozen orb model not visible sometimes
Fatal Wound does not apply bonus damage
Conflagrate does not apply bonus damage
One turn buffs do not refresh
Brawler talent not working
Backstab talent not working
Source
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