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Steam News6 August 20205y ago

New Patch! v1.0.4

Skill Sets Paladin - bonus changed from might/con to might/healing power Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16 Attributes Constitution health bonus increased from 10 to 15 Leadership health bonu

Full notes

Full Dark Bestiary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions28 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
changedPaladin - bonus changed from might/con to might/healing power
addedEngineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16
changedConstitution health bonus increased from 10 to 15
changedLeadership health bonus changed from 2% to 1%
addedDodge now have cap: 80%
changedChain hook now deals damage
Engineer - added x6 bonus, changed bonuses5/104/8/16Engineer - added x6 bonus, changed bonuses decreased, nerfConstitution health bonus1015Constitution health bonus increased, buffLeadership health bonus2%1%Leadership health bonus decreased, nerfDesecrated Ground cooldown86Desecrated Ground cooldown decreased, buff

Skill Sets

  • Paladin - bonus changed from might/con to might/healing power

  • Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16

Attributes

  • Constitution health bonus increased from 10 to 15

  • Leadership health bonus changed from 2% to 1%

  • Dodge now have cap: 80%

Skills

  • Chain hook now deals damage

  • Biotic Potion added to Assassin skill set

  • Shield Blast damage now deals 125% of your shield amount instead of 200%

  • Static Field damage changed back to lightning

  • Health based skill effects reduced by ~33%

  • Shield Block shield duration changed from infinite to 1 turn

  • Desecrated Ground cooldown reduced from 8 to 6 turns

  • Smoke bomb now gives invisibility for 1 turn

  • Shadow veil now increases dodge chance by 30% instead of damage reduction

  • Preparation cooldown reduced from 6 to 4 turns

  • Target Dummy AP cost increased from 2 to 6

  • Time Bomb range increased from 1 to 5

UI

  • Item tooltip now displays passive stats on rings/amulets as passive effect.

  • Changed combat log sorting, new events now on top of list

  • Other minor improvements

Enemies

  • "Resistant" monster modifier effect reduced from 50% to 35%

  • "Stone Skin" monster modifier effect reduced from 50% to 35%

  • "Wasp Hive", "Bloodsucker Nest", "Pile of Corpses" are now immune to mind control annd any other CC

  • "Illusion Weaver" now immune to mind control effects

Items

  • Added chakrams

  • Dragon Breath pistol now have fixed attack range

  • Assassination blade bonus damage increased from 18% to 30%

  • Health based item effects reduced by ~33%

  • Iron Guard set x4 bonus now have 1 turn duration and stacks up to 20 times

  • Upper World Pipe healing now counts as regeneration and do not accumulate overheal

  • Added Legendary crossbow

  • Added Legendary offhand

Talents

  • Vampirism healing now generates 50% overheal

  • Health based talent effects reduced by ~33%

  • Rising rage reworked, now increases damage by 1% per missing health percent

  • Concentration damage bonus reduced from 6% to 1%, stacks up to 12 times. (Intended to increase damage only during current turn, but after buff rework it's impossible)

Fixed

  • Bulwark of the Mountain King buff is not increasing might by 10%

  • You can deal more damage than target have at the moment

  • Suffixes "of Defense" and "of Resistance" cannot be forged

  • Tower of ascension loot not clearing if you die

  • Inventory items sometimes stuck floating

  • Exit door opens when scenario completed

  • Tooltips display 0-1 damage for damage effects that depends on buff stacks

  • One-handed spear is doing crushing instead of piercing damage

  • One-handed mace mastery is providing same bonus as two-handed

Source

Steam News / 6 August 2020

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