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Full notes
Full Dark Bestiary update
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What changed
- Maps
- Events
- Gameplay
- Balance
- UI and audio
- Store
Dark Bestiary changes
New game mode "Dreams"
Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars.
In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills.
To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaining the maximum amount of sanity possible.
Completing dream, rewards you with equipment that have unique passive effects and resources to make it even more powerful. Also you can unlock new talents that will help you at the start.
Changelog
General
Added new items and skills
Vampirism increased by 50% against bleeding enemies
Added keybind support for extra mouse buttons
You are now allowed to swap weapon at any time, but some effects like shield block or attunements will be removed on swap
Tower buff "Timewalker" removed from the game
Tower buff "Nightstalker" removed from the game
Hardcore option removed
Added new backgrounds
Ascension and food buffs now have 100 turns duration
Added Attack of Opportunity mechanic
Talents
Giant Slayer damage reduced from 5% to 3%
Melee talent tree slightly reworked
Weapon Master talent reworked
Sweeping Strikes increased AOE
Dual Wield Expert damage bonus increased from 6% to 10%
Time Shift reworked, now reduces cooldown of your skills by 1 turn
Brawler range increased from 1 to 2 cells
Scenarios
Added more levels and new rewards to the Tower of Ascension scenario
UI
Added "Loop Music" setting
Added "Take All" button in mailbox
Now you can use item in any window. Right click to use/equip item, ctrl click to sell/move item.
Reliquary moved to navigation panel
Items
All items are now identified by-default
Transmutation: Ascension now requires unique or legendary item
- TransmuteQuality reduced amount of required ingredients
Black Market items are visible by-default
Blueprints removed from black market
Elixir of Regeneration healing increased from 3% per turn to 5% per turn
Skills
Crushing leap cooldown reduced from 4 to 2
Charge cooldown reduced from 4 to 3
Dash cooldown reduced from 3 to 2
Dragon Flight cooldown reduced from 4 to 2
Only one ultimate skill can be used at a time
Dispel Magic reworked, now have AOE and also deals damage to summoned creatures
Defensive stance damage penalty reduced from 20% to 10%
Berserker stance incoming damage penalty reduced from 20% to 10%
Fixed
Multiple levelups provide only one free skill
Millenial wood ingredient is dismantable
Adrenaline duration does not match the description
Focused Assault descriptions shows wrong damage numbers
Dragon Flight does only 50% damage
No experience gained when pressed "return to town" in tower of ascension
Max level relics drain experience
Nightblade armor set x4 bonus not working
Unable to transmute perfect gems
Source
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