Full notes
Full Dark Bestiary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Dark Bestiary changes
Skills
Overdrive duration increased for mechanical units and reduced for caster
Relics
Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points)
UI
Added rage filter to skill vendor UI
Units
Removed level cap (was 200)
Masteries
Armor/Magic penetration bonus reduced
Items
Lightbringer removed "Unique equipped" flag
Fixed
Healing bot heals allied undead
High level blueprints drops on low levels
Torturers, Amaroq Fang and Cull the Weak talent didn't work
Mods Sligtly improved mod installation process and added support for multiple mods.
To add your mod to the game you must place it into "mods" folder and use following file structure:
core data ... i18n ... mods YourModName_01 data units.json items.json i18n en_US.json YourModName_02 data scenarios.json i18n en_US.json
Source
Changelog.gg summarizes and formats this update. How we read updates.
