Full notes
Full Dark Bestiary update
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What changed
- Balance
- Maps
- Gameplay
- Fixes
Attributes
Attribute: "Leadership" - increases minion health and damage
Scenarios
Patrol missions now scale above level 20
Talents
"Cull the Weak" now increases damage against slowed or rooted targets
"Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health
Items
Stash now saves item position
Slightly increased drop chance of tower keys and treasure maps
"Black Soulstone" removed level requirement
Legendary gems of Resistance|Defense stats reduced from 52 to 26
Skills
Kick now in assassin skill set
Summon Elemental skills cooldown reduces from 20 to 15
Dash cooldown increased from 2 to 3
Improvements
Added high contrast mode for cell highlighting
Vampirism now restores at least for 1 health.
Music is 0.25 volume by default
Stash size increase from 160 to 192 cells
Socketable items will be highlighted when you drag a gem
Fixed
Shadow Crystals and Augmentation spheres not acquirable from dismantling
Silver bullet dispels negative effects
Chronomancer's Stopwatch is legendary skill
Double Shot is legendary skill
"Find Weakness" range do not scale with ranged weapon range bonus
Some legendary armor missing resistance|defense
Talent "Deadly Reach" doesn't seem to increase spell damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
