In this update2
Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Dad by the Sword changes
This is a big build where we focus on being able to fine-tine controls options. There is now an easy toggle between the newer WASD-based sword swing mode, inspired by Dark Messiah, and the older controls method where swings are based on mouse movements. You can find this simply by pressing Escape.
In addition to that, there's a bunch of fine-tuning options for both sets of control modes! Let us know what you think, and if you have any requests.
Further tweaks and additions include being able to invert the Y-axis in the options menu, and WASD/Dark Dadssiah Mode now also using mouse-aim blocking by default. Read on for a list of changes.
Next Major Goal for Demo Build Updates: FOV options. We have some ideas here, still asking for feedback on what the default and ranges should be.
List of Changes for 2/10 Demo Build
You can now switch between Dark Dadssiah (WASD-driven sword swings) and True Dad Swing Mode (Mouse-driven sword swings) at any time in the Escape Menu. These also have a quick cheat sheet for how their controls work if mouse-overing the options
Invert Y Axis option added
New Controls Customization menu with advanced controls options for both modes! Read below sections for details
The slowdown your mouse got from doing cleaving swings has been completely removed
In WASD Mode, by default, your blocking controls are now influenced by your mouse direction instead of your movement direction. This makes blocking the same for both modes
Reticles added for blocking and attack directions
Reset to defaults buttons for the Advanced Controls menu, one button for each control mode
Advanced Controls: WASD Mode
You can now toggle between mouse or WASD aiming for the Blocking Mode - You can make the swing directions no longer lock on first input, meaning that you can rapidly change swing directions by small adjustments to movement - You can set it so that stopping your movement will reset your sword position to front/neutral (only if previous option is on "unlock". This mostly is for making it easier to pick things up - You can invert the horizontal directions of swings
Advanced Controls: Mouse Mode
You can change the camera lock while swinging to have no lock at all, lock when in the pre-swing period, or lock during pre and post-swing. By default, it's no lock at all - You can set Sword Jump controls to downswing when blocking, blocking + kick, or either - You can un-invert the Y swing if the camera Y-axis is inverted. This makes overhead attacks lightning quick if you choose - You can set the sword to swing on release of the mouse button, instead of doing the swing gesture
Source
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