Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- UI and audio
- Fixes
Dad by the Sword changes
We extended the Dad by the Sword Public Demo because we wanted to get some changes in! The demo will now end some time Wednesday Night (or early Thursday if I'm too sleepy)
Here's a short list of changes, I may be missing some:
Parries no longer require a directional input, just proper timing of letting go of Block right before an enemy hits
New Perfect Parries use the old directional input system, and reward you with bonus sword energy each time you do it. This also restores Sword Flaccid State
The stronger Parry Perks require Perfect Parry, with their descriptions updated to indicate if they require this or any parry works
Hotdog Dadcessory now properly applies a running speed buff to the player
Tutorial revamped to explain the new parries, now with smalls videos to show exactly how the parrying works
Slightly updated the reticle to show center-parrying
More gamepad support for tutorial menus
Easier projectile reflection in tutorial (slightly), with some other cosmetic tweaks
Some SFX updates
Fix for sword jump cancellation bug when looking upward
Bug fix for an error that could happen on the boss floor
Possible selection bug fixed with pillars and the Garage Door Opener
As always, send Feedback here, or on our Twitter (link below) or our Discord (link in-game). I'm particularly interested to hear what you think about the Parry changes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
