Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Dad by the Sword changes
This should be our last big update to the Public Demo, which ends 2/27 (Monday). Lots of tweaks in here, some experimental, so let me know what you think! We also added the new Dadcessory, the Football, as promised.
We may do a last mini-update to this before the demo is over. If we do so, I'll post the notes here in an edit. Note that this update was actually posted on the 23rd, though I wasn't able to do the patch notes until I got back home.
With the public demo over, we're going to be hard at work on new content. Make sure to Wishlist the game, and follow us on Twitter , talk to us on the official Rocketcat Games Discord, or check back for news on the game's Steam page itself occasionally for major updates!
List of Changes for 2/23 Public Demo Build
New Football Dadcessory added! Knocks enemies down close-up, and EXPLODES if you land a hit from a long distance! In exchange for its power, it is pretty hard to aim
- ExperimentalNew Outline system to highlight things you can pick up with your sword!
Experimental: No more lookspeed slowdown at all for using the sword, in either mode. Let me know what you think on this particularly! (This may make True Dad Swing hard to control for people without Point Speed turned way up)
Pillars now convert balance damage to HP damage, meaning you can use a mixture of both to break pillars faster
Default True Dad Swing jump input mode changed to RMB + "Both Swing down or Kick"
Tutorial now gives you a choice of control style selection after you grab the first sword - Many updates for the tutorial text depending on control style - Updated reticles for some tutorial quests
Bowling Ball now deflects when attacked, as though bouncing off a wall - Bowling ball no longer counts bounce "durability" from traps and hazards
Further fixes for Jogging Shoes, plus a new icon for them - Fix for stockmen finishing an attack after they lose a leg - Fix for dadcessories occasionally persisting during SwordJump - Fix for treasure room and exit room messing up the map - Fix where jumping in hallways gave a persistent speed bonus
Chopblade now has SFX for firing, impacts, and flying by - Pillars now have for sfx for on-hit and breaking - Updates to the Sword Pills: Empty bottle effects, and SFX updates - Updates to Wizzard textures
More fixes and tweaks I may have missed for these notes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
