Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Dad by the Sword changes
Steam Next Fest is over, but the feedback we've been getting has been invaluable so we're doing at least one more update after this one. Read on for a full list of changes, and keep sending your thoughts and suggestions!
The demo will be shutting down on 2/27. Make sure to tell your friends to try the demo out before it's gone, if you think they'll like the game. For our last update, I'll post a big list of ways you can keep following us outside of Steam.
2/14 Demo Update Changelog
FOV slider added to the options menu. Currently, it goes from 77 to 100. We may expand this in the future, but it will likely be behind an ARE YOU SURE YOU WANT TO DO THIS check
Blocking now no longer requires specific directions versus enemy attack directions, though parrying still does. Now in order to block, just hold the right mouse button when an enemy is in front of you
+0.05 sword length added to every sword - +0.05 sword length added to every BROKEN sword
Fix for the "sword jitter"! This was caused by higher framerates. Thanks for helping us track this down!
Fix for a bug involving grabbing objects with your sword, it wasn't grabbing properly in some cases
Letting go of block (or attack in True Dad Swing) now gives a parry direction and window indicator
Updates to the Advanced Controls Customization menu - Update to the look and behavior of the Sword Reticles - Red flash indicators re-added to enemies that you damage - Various fixes to the tutorial - Lots of bugs hunted down
Source
Changelog.gg summarizes and formats this update. How we read updates.
