Full notes
Full Dad by the Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
Dad by the Sword changes
Giant revamp for the controls! Testing out an all new control scheme: Dad Dadssiah Mode This is a mode similar to the old game Dark Messiah of Might and Magic, and others of that era. Both Dark Messiah and Die by the Sword were big inspirations for this game, with the previous mouse swing controls more like the latter.
Let me know what you think of these changes, either on this forum, or the Discord! And if you think any of your friends, family, or favorite streams would like the game, be sure to let them know about the demo.
More updates this week. We will be re-adding the previous controls as a toggle option. Both sets of controls will be strong at different aspects of the game, and you will be able to easily switch between them and further customize them.
We're hoping people like these controls, I have to admit I'm a pretty big fan already. Read on for exactly how the new controls work, and details on the rest of the changes this update!
Dad Dadssiah Controls Changes
Swing your sword by holding Left Mouse Button, moving in any direction with WASD, and then letting go of the mouse button - A or D for horizontal, W or S for overhead, W+A or W+D for diagonal swings - Blocking and Parrying also uses this system, with Right Mouse Button
Jump by holding RMB, then pressing SPACE - We will also make this an option for "True Dad Swing", the previous Mouse-Driven Mode - Use the Dad Stab (after you unlock it) by holding RMB and holding SHIFT - Offensive Parrying is turned off for this mode! This will be the specialty of "True Dad Swing" mode, which seems better for parrying in general.
Full List of Update Changes
The Dad Dadssiah controls, above
Use Accessory is now bound to SHIFT by default - Kick is now bound to SPACE by default
Removed the Abyss Room that Wizzards can spawn in for now - Removed the 4 Pillars Acid room (the one with no central acid pits) for now
Slight buff for light throwable objects like pots, they should do the same balance damage as a general tap kick now
Music should now continue when paused
Basketball shoes should now be able to kick while jumping - Fix for Basketball Shoes being able to jump in no-jump zones - Added a no-jump-zone for the Shop
Bigger Gut Perk no longer buffs Shop Donuts
Lots of VFX fixes and updates, such as for candles, kicks, rib spit, blood, and more
Fix for a SpikeWall sometimes just disappearing when destroyed - Fix for coins getting stuck sometimes under enemies, or them getting otherwise stuck - Fix for Shaving Cream persisting after shaving minigame
Better player logs related to Dungeon Structure
Source
Changelog.gg summarizes and formats this update. How we read updates.
