In this update4
Full notes
Full Curse of the Deadwood update
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What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Performance
Curse of the Deadwood changes
Patch Notes
Lathe&Roguard
Lathe and Roguard can no longer push a block while Roguard is down in the Last Stand mode
UI
The Video options no longer have to be opened twice to use a controller for navigation
General
Fixed a bug that would cause the game camera to get stuck in place when loading a checkpoint that starts with a dialogue
Woodchucks now defend themselves as proud Woodchucks should
Fixed a bug that would cause some achievements not to unlock properly. Previously completed achievements should retroactively unlock.
The game will now pause if a controller becomes disconnected
The game will now pause when opening a store’s overlay
Fixed a toolbox that could be used to acquire multiple upgrade points
Fixed a multiple lore items that were not unlocking properly
Known Issues
Some enemies may not aggro the player or have a noticeable delay in their reaction
Some shadows may appear to flicker
General performance improvements needed
Source
Changelog.gg summarizes and formats this update. How we read updates.
