Full notes
Full Cup and Counter: Coffee Shop Simulator update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Cup and Counter: Coffee Shop Simulator changes
Version 1.0.7 is now available! The major change in this update is an overhaul of how the takeout system works. Originally, only one takeout order could actually be processed at once. The new system enables takeout orders to be created and placed on the takeout counter at any time. A customer will automatically walk up and grab their order when it's ready, regardless of their position in the queue. We have also made some adjustments to make the Busy and Bustling customer flow rates significantly busier, as they now disable some of the caps we were implementing. On top of this, we have a wealth of fixes included in this update, including improved employee behavior, blender reliability, simpler stock ordering, service pass improvements, and ingredient warnings. We continue to try and act as fast as possible to deal with any feedback that comes in, please feel free to make a post on the Steam discussion board, email us at support@littlebigbyte.com or join our Discord.
[REWRITE] Takeout orders are no longer forced to process one at a time. Any completed order can now be delivered immediately, and the correct customer will collect it even if they are further back in the line. This removes a significant bottleneck in the takeout system.
[CHANGE] The stock screen now allows you to order individual items quickly and easily without having to order everything that is running low.
[FIX] Removed several limiters from the new customer flow system on Busy and Bustling. These restrictions significantly slowed customer arrivals when the number of active orders exceeded certain limits.
[FIX] Customer flow settings now make larger adjustments. You should see a much more noticeable difference between Relaxed, Normal, Busy, and Bustling.
[FIX] Corrected an issue that could cause text to overflow on the customer hover panel.
[FIX] Fixed an issue where drinks using unfrothed milk could never receive a rating higher than “GOOD.” This affected most drinks involving the blender.
[FIX] Corrected an issue where an employee could force the player away from the checkout while the player was already handling a transaction.
[FIX] Added additional safeguards to the price-loading logic to prevent failures when reading item prices.
[FIX] Fixed the oat milk crate incorrectly displaying “Full Cream Milk Crate.”
[FIX] Prevented delivery boxes from becoming stuck at the back door of the café.
[FIX] Fixed a critical UI issue that prevented the game from showing which customer an item of food belonged to.
[FIX] Made several changes to how employees are assigned to and operate the blender to help prevent soft locks. If this still occurs, please record it if possible and send the footage to us through Discord or at support@littlebigbyte.com
[FIX] Corrected a UI issue caused by an accidental new line in the “Place Order” text.
[CHANGE] Moved wanted-drink feedback from the order ticket into the feedback system accessible through the CupOS computer.
[FIX] Cup size will no longer be displayed when only one cup size is available, such as with dessert drinks.
[CHANGE] Employees assigned to cleaning will no longer repeatedly empty garbage bins and knock boxes. They will now wait until they are at least 75% full.
[CHANGE] Employees will now only tidy loose milk items at the end of the night. This removes outdated behavior from when milk spoilage was calculated hourly.
[FIX] Fixed broken or missing NavMesh cuts on certain objects that allowed NPCs to walk through or over them.
[FIX] Added missing standing points to corner counter pieces.
[FIX] Employees will now clean the blender after preparing a drink instead of leaving it dirty.
[FIX] “OUT OF X” ingredient messages on the order bar will now only appear when that specific order does not have enough of the required ingredient.
[FIX] Milk type is no longer lost from a milk jug after saving and reloading the game.
[FIX] NPCs will no longer randomly hold their phones when presenting payment.
[FIX] Improved the behavior of the service pass so prepared orders no longer appear as claimable.
[FIX] You can now take cake slices from a whole cake while holding a takeout container.
Source
Changelog.gg summarizes and formats this update. How we read updates.
