In this update2
Full notes
Full Cup and Counter: Coffee Shop Simulator update
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What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Balance
Cup and Counter: Coffee Shop Simulator changes
Additions
Added a glow to machine components during tutorial steps to make it more clear what you are meant to be doing.
Table designs can now be painted to other tables, or even easier, applied to all tables of the same type.
Added wall art to the decor section of the store
Added Menu boards that you can now place in to your store. These automatically update to include new drinks and food, and will udpate to any pricing changes.
Added napkin holder to buyable decor
Added an empty bookshelf to buyable decor
Added green, black and herbal tea as drink options. These are made by pointing in a tea bag and adding hot water. Cheap drink but easy to make.
Fixes / Improvements
The game can now be set not to automatically pause when the game loses focus through the settings page.
Temporarily remove other languages till they are actually implemented. This caused the game to load with string errors as they haven't yet been fully implemented.
Add missing drop icon to boxes.
Corrected collision issues that started occurring by making the character radius smaller.
Corrected wrong translation string for the floor / counter speaker.
Corrected shipping label for counter / floor speaker box
Fixed lights not being able to be moved after being placed.
Reworked customer scaling to help fix an issue that can occur with hand animations
Reduced price of knockbox's to make them more reasonable
Fixed an issue that would cause music to cycle every time you paused.
Made portafilter slightly more affordable to promote using multiple to be more efficient
Reduced pricing of coffee machine.
Fixed the waypoint system, leading you in a loop at the tutorial delivery step, rather than pointing through the back door.
Fixed an issue if an item was raised off the ground, the waypoint system could potentially lead the player to the wrong area.
Text that references the fluid level now should appropriately match your settings.
We now force the drink order during tutorial segments. This saves the player from potentially going a whole day without getting a new unlock and breaking the tutorials expectations.
Cups should now be a little bit more clear on when they are empty
Significantly sped up delivery times by enabling the delivery driver to hold a lot more items on their trolly
Significantly reduced the noise levels of both the coffee grinder and coffee machine
Resolved an issue that could cause the labels to appear in the top-right corner rather than near the center of the screen.
First-day statistics are now ignored to stop it from skewing the chart and making it look broken.
More work to improve the grid placement system. Certain items should snap cleaner against the wall
Fixed an interaction issue that could cause actions to continue to hold even when looking away
Fixed an issue with corner wall pieces not working correctly. You should now be able to place pieces of art etc on them without issue.
Source
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