In this update2
Full notes
Full Cup and Counter: Coffee Shop Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Cup and Counter: Coffee Shop Simulator changes
New Features / Major Changes
Certain pieces of furniture and equipment will now show a directional arrow to help with placement.
Supply boxes will now auto-destroy once they are empty.
There is now a slim chance that customers will have a food-only order.
Fixes / Improvements
Fixed a timing issue that could occur with loading into a game and rainy days. NPCs will hold off until the load finishes, so they actually understand it is, in fact, raining.
Fixed an issue where the counter knock box couldn't be packed up.
Fixed ambient music in the apartment and cafe (pre-speakers) from being in the wrong mixer group. This caused the music not to be affected by the music setting, this is now fixed.
Fixed the back door frame so it can be selected properly using the design tool
Fixed a regression in the two-seater table where there would be two copies of the table on top of each other.
Improved the look of the wood panel texture.
Reworked the way change is calculated to make it a bit more realistic. You shouldn't have to give someone giving you $11.50 for a $4 item anymore.
Rework animation culling to reduce the jitter and phase jump that was occurring.
Improved the sizing of the two chairs and table.
Reduced the players' sizing a little so they should fit around the game world better.
Fixed an issue where the tablet interface would still behave as if you were using a mouse even when using a gamepad.
Source
Changelog.gg summarizes and formats this update. How we read updates.
