In this update2
Full notes
Full Cup and Counter: Coffee Shop Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Cup and Counter: Coffee Shop Simulator changes
This is another big update right in time for the Steam Next Fest! We are very much looking forward to hearing what people like and dislike about the game, as well as what they would like to see in the final release.
With this update, we have continued to try to squash any bugs that we run into while doing significant work to polish up everything in the game.
A lot of behind-the-scenes work is going on for the 1.0 release on July 20th, 2026. This includes polishing and conducting extensive testing of our employee system, as well as introducing iced and blended drinks into the mix.
These extra drink types are still not a bit more finessed, but we hope to show them off soon, alongside a more robust employee system.
Additions / Major Changes
Initial implementation of French
Initial Implementation of German
Reworked various parts of the interface to hopefully support French and German better.
When in design mode, you can now easily copy a design you have already done and paste it to others without having to go back through the menus. Simply use the "USE" key on a customized object when in design mode.
Overhauled pedestrian/customer spawning system to improve customer flow, especially when you get to large cafe sizes. Still aren't super happy with how this is working, trying to find that perfect balance between not enough customers and way to much customers.
Overhauled the sink behavior, holding dirty items, you can now just click to place them into the sink. Please note that the old behavior still applies when you click and hold when interacting with a dirty item and the sink.
Clicking and holding on the sink then washes the items and automatically stacks them onto the sink bench.
Replaced the sink water effect to both look nicer and play nicely with the way we now stack items in the sink.
The spoilage system will now operate on a day-to-day basis rather than hourly. This will make expiries significantly more predictable, and you won't have items going bad mid shift.
Reworked food, you must now serve it on plates; customers will reject it if delivered without one.
Reworked the milestone system to be based on the number of days completed instead of our XP system. Clearer for the player and ensures you will get a constant stream of new things to do
Added the ability to customize your cafe logo colors and pattern now. At the start of a new game, you will be asked how you want to style it. For those with an existing save, you can look at the sign and press E (Default keybind) to begin customizing it.
You now control which drinks you sell; if you don't want to make something, you can toggle it off in the pricing menu.
Fixes / Minor Improvements
Added noise to the volumetric fog to prevent it from feeling less flat.
Fixed a potential error that could occur if your players wallet ended up super high or super low.
Added ground leaf clutter to all plaza trees
Added a lens flare effect when looking directly into the sun
Fixed a critical issue that would cause painting a four seat table to be returned to the origin position.
Rain should no longer fall through the building
Stopped NPCs from walking through various props by ensuring they have navmesh cuts set up on them
Improved the fill curves for mugs. The amount of liquid in them should better fit their visuals
Fixed planter divider nav mesh cuts not rotating with the prop, allowing NPCs to walk through spaces they shouldn't be able to
Fixed a critical issue that could occur with the navemsh not updating when expanding the cafe. This would break NPCs being able to path properly into new areas of your cafe.
Fixed large display cabinet not being useable
Fixed large display cabinet missing an authored position for NPCs to approach
Fixed indicator lights on the coffee machine and grinder not being unique per machine. This would cause all lights to change colour based on whatever machine is being used, rather than just itself.
Improved behavior of the drinks so they should start to show more of a coffee colour than getting overridden easily by whatever is added to them. This was particularly noticble with milk based drinks.
Introduced some additional fixes to help prevent and hopefully stop soft locks from occurring at the end of the game. Customers now only need to have been served there drink/food for the player to be able to sleep.
Significant optimizations to the way NPCs check the world for what drinks/food they can buy
Corrected NPCs being able to just walk through certain items in the alleyway
Fixed a bug that could cause previews to not re-appear until you looked away and that back at the placement position.
Fixed feedback from NPCs not changing depending on language
Improved the customer request dialog screen
Reworked pricing for several items to make them more affordable.
Split the packaging tab up, so serviceware is now in it's own tab.
Reduced size of the starter loan for new games due to items being cheaper
Source
Changelog.gg summarizes and formats this update. How we read updates.
