Cube Kingdoms
Steam News 28 April 202622d ago

Bugfixes

🛠️ Improvements Dryads and Demon Mages now cast their spells on the target instead of on themselves. Dryads also have increased range. Dryads no longer heal other Dryads. The ZZZ icon in the bottom right is now white t…

Update log

Full Cube Kingdoms update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions3 changes3 removals
  • Gameplay
  • Balance
changed🛠️ ImprovementsDryads and Demon Mages now cast their spells on the target instead of on themselves. Dryads also have increased range.
removed🛠️ ImprovementsDryads no longer heal other Dryads.
removed🐞 Bug FixesAn error message could appear saying that a settlement couldn’t find a resource — this should no longer happen.
changed🐞 Bug FixesOgres could get stuck in their attack animation if enemies moved out of range.
changed🐞 Bug FixesMelee units that cannot damage buildings still tried to attack gatehouses (but not the gates themselves).
added🐞 Bug FixesAfter finishing the tutorial and starting a new game, the next attack would instantly make the player win the game regardless of the outcome.

🛠️ Improvements

  • Dryads and Demon Mages now cast their spells on the target instead of on themselves. Dryads also have increased range.

  • Dryads no longer heal other Dryads.

  • The ZZZ icon in the bottom right is now white to make it easier to see.

🐞 Bug Fixes

  • Campaign missions were unlocked even when the player lost the mission.

  • An error message could appear saying that a settlement couldn’t find a resource — this should no longer happen.

  • The scrollbar in the keybinds menu did not start at the top.

  • Sending resources from settlements only worked in English and not for all resource types.

  • Ogre heads were clipping out of the top of towers.

  • The “?” button on the delete icon had a thicker outline than the others.

  • When zooming out in attack mode, units were able to walk straight through gatehouses.

  • Ogres could get stuck in their attack animation if enemies moved out of range.

  • Melee units that cannot damage buildings still tried to attack gatehouses (but not the gates themselves).

  • In the tutorial, the line in the skill menu was shaking.

  • The difficulty actually used in the game was always one level easier than the one selected. The easiest difficulty caused an error.

  • After finishing the tutorial and starting a new game, the next attack would instantly make the player win the game regardless of the outcome.

  • It was possible again to upgrade buildings even when the target building level was disabled.

  • When dragging a selection box, the starting point was not where the mouse was pressed, but where the mouse was a few milliseconds later.

⚖️ Balancing

  • Pyromancers, Knights, and Mounted Knights now have more health.

❗ Additional Note

Players are experiencing occasional freezes. I’m trying to find the cause, but so far without success. I’ve created a discussion thread — any hints or findings would be extremely helpful:

https://steamcommunity.com/app/2483130/discussions/0/796716542888862259/

Source

Steam News / 28 April 2026

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