In this update4
Full notes
Full Cube Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Events
- Compatibility
Cube Kingdoms changes
EARLY ACCESS RELEASE
The time has finally come — the Early Access release is right around the corner.
On May 1st, 2026 at 7 PM CEST, Cube Kingdoms will officially enter Early Access.
Before launch, I want to thank everyone who’s giving the game a chance. I’ve spent the last three years working on it, and I’m genuinely happy to finally share it with all of you.
If you’d like to support me, a positive review on Steam helps more than anything else.
You can look forward to the following content right from the start:
A campaign with 10 missions: Each mission comes with its own challenges and takes place on a unique map. Most players so far needed about 1–2 hours per mission.
4 AI lords, each with three different castle layouts and their own unit setups
Neutral settlements you can befriend for support
3 boss enemies
23 economy buildings
11 defense buildings
22 different units (11 of them currently playable)
What’s already planned for the future:
Improved UI A second
more difficult campaign with challenge missions
Auto‑market
Saving and loading castle layouts
More of everything:
AI opponents
Buildings
Units
Bosses
Maps Supported languages
whatever else the community wishes for
What you shouldn’t expect:
A perfectly polished, bug‑free game. My friends and I spent a lot of time testing, but it’s still possible that some bugs slipped through. If you find one, please let me know — I’ll fix it as quickly as I can. The best way is via Discord or email. Thanks in advance for every bug report <3
Multiplayer — the effort required is enormous, so I’ll only consider it if a huge number of players request it
Controller support
Source
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