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Steam News30 April 20263mo ago

EARLY ACCESS RELEASE

EARLY ACCESS RELEASE The time has finally come — the Early Access release is right around the corner. On May 1st, 2026 at 7 PM CEST, Cube Kingdoms will officially enter Early Access.

In this update4

Full notes

Full Cube Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Events
  • Compatibility
changedEARLY ACCESS RELEASEBefore launch, I want to thank everyone who’s giving the game a chance. I’ve spent the last three years working on it, and I’m genuinely happy to finally share it with all of you.
changedYou can look forward to the following content right from the start:A campaign with 10 missions: Each mission comes with its own challenges and takes place on a unique map. Most players so far needed about 1–2 hours per mission.
changedYou can look forward to the following content right from the start:23 economy buildings
changedYou can look forward to the following content right from the start:11 defense buildings
changedWhat’s already planned for the future:Improved UI A second
changedWhat’s already planned for the future:more difficult campaign with challenge missions

Cube Kingdoms changes

changedBefore launch, I want to thank everyone who’s giving the game a chance. I’ve spent the last three years working on it, and I’m genuinely happy to finally share it with all of you.
changedA campaign with 10 missions: Each mission comes with its own challenges and takes place on a unique map. Most players so far needed about 1–2 hours per mission.
changed23 economy buildings
changed11 defense buildings
changedImproved UI A second

EARLY ACCESS RELEASE

The time has finally come — the Early Access release is right around the corner.

On May 1st, 2026 at 7 PM CEST, Cube Kingdoms will officially enter Early Access.

Before launch, I want to thank everyone who’s giving the game a chance. I’ve spent the last three years working on it, and I’m genuinely happy to finally share it with all of you.

If you’d like to support me, a positive review on Steam helps more than anything else.

You can look forward to the following content right from the start:

  • A campaign with 10 missions: Each mission comes with its own challenges and takes place on a unique map. Most players so far needed about 1–2 hours per mission.

  • 4 AI lords, each with three different castle layouts and their own unit setups

  • Neutral settlements you can befriend for support

  • 3 boss enemies

  • 23 economy buildings

  • 11 defense buildings

  • 22 different units (11 of them currently playable)

What’s already planned for the future:

  • Improved UI A second

  • more difficult campaign with challenge missions

  • Auto‑market

  • Saving and loading castle layouts

  • More of everything:

    • AI opponents

    • Buildings

    • Units

    • Bosses

    • Maps Supported languages

    • whatever else the community wishes for

What you shouldn’t expect:

  • A perfectly polished, bug‑free game. My friends and I spent a lot of time testing, but it’s still possible that some bugs slipped through. If you find one, please let me know — I’ll fix it as quickly as I can. The best way is via Discord or email. Thanks in advance for every bug report <3

  • Multiplayer — the effort required is enormous, so I’ll only consider it if a huge number of players request it

  • Controller support

Source

Steam News / 30 April 2026

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