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Steam News5 December 20257mo ago

DEMO Update 0.0.11 – Decoration, Traps & New Localizations (日本語, 繁體中文)

Hey hey hey! Nobody asked me, but the update is here anyway! Recently I noticed that a surprising number of Cube Dungeon visitors and subscribers come from Hong Kong and Japan.

Full notes

Full Cube Dungeon update

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Repeated intro

Hey hey hey! Nobody asked me, but the update is here anyway! Recently I noticed that a surprising number of Cube Dungeon visitors and subscribers come from Hong Kong and Japan. It would feel pretty rude not to support them, so this update includes Traditional Chinese and Japanese localizations. Since I don’t speak these languages, the translations are machine-generated — hopefully still enjoyable! Please report any translation issues on Discord, because I can’t check accuracy myself.

What changed

6 fixes6 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Maps
  • Fixes
changedHey hey hey! Nobody asked me, but the update is here anyway! Recently I noticed that a surprising number of Cube Dungeon visitors and subscribers come from Hong Kong and Japan . It would feel pretty rude not to support them, so this update includes Traditional Chinese and Japanese localizations. Since I don’t speak these languages, the translations are machine-generated — hopefully still enjoyable! Please report any translation issues on Discord, because I can’t check accuracy myself.
addedThe second big part of this update is decorations . I always wanted to add more green to the dungeon (yes, I know it was already green thanks to Nuclearman, but still). Now there are plenty of bushes and moss to hint at how old, humid, and mysterious Cube Dungeon really is.
addedNew Content
addedAdded Japanese and Traditional Chinese translations! (These are machine-translated for now — sorry in advance for any mistakes or unclear phrasing.)
addedAdded new traps in corridors and rooms. Watch your step!
changedImproved floor and ceiling textures.
Green Enemy: speed300290Green Enemy: speed decreased, nerfGreen Enemy: speed 300 → 290 , base damage2.5/32.3/2.8Green Enemy: speed 300 → 290 , base damage decreased, nerfVampire Enemy: speed270250Vampire Enemy: speed decreased, nerfVampire Enemy: speed 270 → 250 , base damage3.5/4.03.2/3.7Vampire Enemy: speed 270 → 250 , base damage decreased, nerf

Cube Dungeon changes

changedHey hey hey! Nobody asked me, but the update is here anyway! Recently I noticed that a surprising number of Cube Dungeon visitors and subscribers come from Hong Kong and Japan . It would feel pretty rude not to support them, so this update includes Traditional Chinese and Japanese localizations. Since I don’t speak these languages, the translations are machine-generated — hopefully still enjoyable! Please report any translation issues on Discord, because I can’t check accuracy myself.
addedThe second big part of this update is decorations . I always wanted to add more green to the dungeon (yes, I know it was already green thanks to Nuclearman, but still). Now there are plenty of bushes and moss to hint at how old, humid, and mysterious Cube Dungeon really is.
addedNew Content
addedAdded Japanese and Traditional Chinese translations! (These are machine-translated for now — sorry in advance for any mistakes or unclear phrasing.)
addedAdded new traps in corridors and rooms. Watch your step!

The second big part of this update is decorations. I always wanted to add more green to the dungeon (yes, I know it was already green thanks to Nuclearman, but still). Now there are plenty of bushes and moss to hint at how old, humid, and mysterious Cube Dungeon really is.

And the third — maybe my favorite — addition: traps. There’s a special vibe in running through a dungeon and suddenly dying to something unexpected (hello Terraria!). Most traps are visible and avoidable… unless you're busy dodging enemies and sprinting for your life. Also, some bushes might hide a tiny sword that ends your run faster than you can say “unfair.”

New Content

  • Added Japanese and Traditional Chinese translations! (These are machine-translated for now — sorry in advance for any mistakes or unclear phrasing.)

  • Added new traps in corridors and rooms. Watch your step!

  • Improved floor and ceiling textures.

  • Added new ceiling and tunnel decorations.

  • Updated camera: shorter camera arm and switched to horizontal FOV (No idea why the project started with vertical FOV ¯\\(ツ)/¯)

  • Removed omni lights from items to improve performance and clarity.

  • Damaging a column with any projectile can now make stones fall from it.

Balance

  • Player movement speed reduced by 10%; running cost increased by 30%.

  • Reduced overall stone spawn on the map by 30%.

  • Increased resource costs for: • Safe Island • Fireplace • Wall Signs (Scales gradually based on stage.)

  • Green Enemy: speed 300 → 290, base damage 2.5/3 → 2.3/2.8

  • Vampire Enemy: speed 270 → 250, base damage 3.5/4.0 → 3.2/3.7

  • Giant enemiesHP increased by 3×

Bug Fixes

  • Fixed crystals and stones showing the wrong “no stamina” message.

  • Fixed uranium being displayed as a common item instead of a skill.

  • Fixed enemy projectiles passing through map objects.

  • Fixed ghosts being unable to pass through map objects.

  • Fixed belt improvement animation playing without effect when the player has no mana.

  • Fixed multiple translation bugs.

Source

Steam News / 5 December 2025

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