In this update7
Full notes
Full Cube Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Maps
- Gameplay
- UI and audio
Cube Dungeon changes
Long story short — once players finished the game, it didn’t feel right to just… stop. You should be able to keep playing as long as you want.
But doing it the simple way isn’t really my style.
So instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode, where you can push your limits for as long as you survive.
Enjoy — and see you in eternity.
Changelog 0.1.1
Gameplay & Balance
Rebalanced overall difficulty (~10–15% easier)
Enemies deal less damage
Fewer enemies on Normal difficulty
Reduced enemy speed modifiers:
Vampire: 1.7 → 1.5
Skeleton: 1.7 → 1.4
Green Man: 1.7 → 1.6
Sword trap damage reduced: 15 → 12 (× stage factor)
Fixed extra score being applied when enemies could no longer take damage
New Content
New Arena Level
Transition level between the main game and Endless Mode
Inspired by tower defense mechanics
Endless Mode Unlock
Beat the Arena to enter Endless Mode
New arena spawners:
Comet rain / falling enemies from the sky
Added +1 new achievement for reaching Endless Mode
Visual Improvements
Improved fog visibility with better lighting
Enhanced color variety across all stages
Improved vignette effect when on low HP
Added extra decorations to the entry map
Traps & Mechanics
Stone trap improvements:
Now drops in random directions
Clearly indicates when active/damaging
UI & Text
Updated and improved various texts
Added new notes (Arena, Entry)
Increased note display time (+10%)
few new wall signs
Audio
Replaced investment sound with a less intrusive version
Source
Changelog.gg summarizes and formats this update. How we read updates.
