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Steam News18 March 20263mo ago

Update 0.1.1 – Endless Mode & Arena Update. Welcome to Eternity!

Long story short — once players finished the game, it didn’t feel right to just… stop. You should be able to keep playing as long as you want. But doing it the simple way isn’t really my style.

In this update7

Full notes

Full Cube Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions10 changes0 removals
  • Events
  • Balance
  • Maps
  • Gameplay
  • UI and audio
addedSo instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode , where you can push your limits for as long as you survive.
changedGameplay & BalanceRebalanced overall difficulty ( ~10–15% easier ) Enemies deal less damage Fewer enemies on Normal difficulty
changedGameplay & BalanceReduced enemy speed modifiers: Vampire: 1.7 → 1.5 Skeleton: 1.7 → 1.4 Green Man: 1.7 → 1.6
changedGameplay & BalanceSword trap damage reduced: 15 → 12 (× stage factor)
fixedGameplay & BalanceFixed extra score being applied when enemies could no longer take damage
addedNew ContentNew Arena Level Transition level between the main game and Endless Mode Inspired by tower defense mechanics
enemy speed modifiers: Vampire:1.71.5Senemy speed modifiers: Vampire: decreased, nerf5 Skeleton:1.71.45 Skeleton: decreased, nerf4 Green Man:1.71.64 Green Man: decreased, nerfSword trap damage reduced:1512Sword trap damage reduced: decreased, nerf

Cube Dungeon changes

addedSo instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode , where you can push your limits for as long as you survive.
changedRebalanced overall difficulty ( ~10–15% easier ) Enemies deal less damage Fewer enemies on Normal difficulty
changedReduced enemy speed modifiers: Vampire: 1.7 → 1.5 Skeleton: 1.7 → 1.4 Green Man: 1.7 → 1.6
changedSword trap damage reduced: 15 → 12 (× stage factor)
fixedFixed extra score being applied when enemies could no longer take damage

Long story short — once players finished the game, it didn’t feel right to just… stop. You should be able to keep playing as long as you want.

But doing it the simple way isn’t really my style.

So instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode, where you can push your limits for as long as you survive.

Enjoy — and see you in eternity.

Changelog 0.1.1

Gameplay & Balance

  • Rebalanced overall difficulty (~10–15% easier)

    • Enemies deal less damage

    • Fewer enemies on Normal difficulty

  • Reduced enemy speed modifiers:

    • Vampire: 1.7 → 1.5

    • Skeleton: 1.7 → 1.4

    • Green Man: 1.7 → 1.6

  • Sword trap damage reduced: 15 → 12 (× stage factor)

  • Fixed extra score being applied when enemies could no longer take damage

New Content

  • New Arena Level

    • Transition level between the main game and Endless Mode

    • Inspired by tower defense mechanics

  • Endless Mode Unlock

    • Beat the Arena to enter Endless Mode

  • New arena spawners:

    • Comet rain / falling enemies from the sky

  • Added +1 new achievement for reaching Endless Mode

Visual Improvements

  • Improved fog visibility with better lighting

  • Enhanced color variety across all stages

  • Improved vignette effect when on low HP

  • Added extra decorations to the entry map

Traps & Mechanics

  • Stone trap improvements:

    • Now drops in random directions

    • Clearly indicates when active/damaging

UI & Text

  • Updated and improved various texts

  • Added new notes (Arena, Entry)

  • Increased note display time (+10%)

  • few new wall signs

Audio

  • Replaced investment sound with a less intrusive version

Source

Steam News / 18 March 2026

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