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Steam News11 January 20265mo ago

It's alive! 0.1.0

So the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0.

In this update4

Full notes

Full Cube Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
fixedSo the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0
addedNew ContentAdded Stone Trap (don't look up)
addedNew ContentAdded Damage Boost meta upgrades (big rebalance)
addedNew ContentAdded Coin Converter (big balance changer - coins persists after even death) 1% chance to convert into 4 / 2 / 1 souls 20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls 39% chance to consume a coin with no reward and damage the player Damages the player if activated with no coins
addedNew ContentAdded 19 unique achievements to track player progress
addedBalance ChangesEnemy Adjustments Spherator HP reduced from 160 to 120, regeneration from 2.0 to 1.5 Cubator HP reduced from 400 to 250, regeneration from 2.0 to 1.0 Spherator and Cubator can now move All enemies HP increased by 20% Spherator and Cubator spawners HP doubled per level complexity Reduced number of ranged enemies on early levels
Enemy Adjustments Spherator HP160120Enemy Adjustments Spherator HP decreased, nerfEnemy Adjustments Spherator HP reduced from 160 to 120, regeneration2.01.5Enemy Adjustments Spherator HP reduced from 160 to 120, regeneration decreased, nerf5 Cubator HP4002505 Cubator HP decreased, nerf5 Cubator HP reduced from 400 to 250, regeneration2.01.0S5 Cubator HP reduced from 400 to 250, regeneration decreased, nerf

Cube Dungeon changes

fixedSo the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0
addedAdded Stone Trap (don't look up)
addedAdded Damage Boost meta upgrades (big rebalance)
addedAdded Coin Converter (big balance changer - coins persists after even death) 1% chance to convert into 4 / 2 / 1 souls 20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls 39% chance to consume a coin with no reward and damage the player Damages the player if activated with no coins
addedAdded 19 unique achievements to track player progress

So the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0

New Content

  • Added Stone Trap (don't look up)

  • Added Damage Boost meta upgrades (big rebalance)

  • Added Coin Converter (big balance changer - coins persists after even death)

    • 1% chance to convert into 4 / 2 / 1 souls

    • 20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls

    • 39% chance to consume a coin with no reward and damage the player

    • Damages the player if activated with no coins

  • Added 19 unique achievements to track player progress

Balance Changes

  • Enemy Adjustments

    • Spherator HP reduced from 160 to 120, regeneration from 2.0 to 1.5

    • Cubator HP reduced from 400 to 250, regeneration from 2.0 to 1.0

    • Spherator and Cubator can now move

    • All enemies HP increased by 20%

    • Spherator and Cubator spawners HP doubled per level complexity

    • Reduced number of ranged enemies on early levels

  • Progression and Difficulty

    • Total levels reduced to 9 (from 12) (otherwise too long to finish game - checked by me and my friends)

    • Fewer rooms with smaller room sizes

    • Increased enemy and item density

    • Easy mode is easier, hard mode is harder

    • Reduced number of tunnel signs by 5%

  • Weapons, Traps, and Skills

    • Uranium damage increased from 3.8 to 4.2

    • Uranium cost reduced

    • Fireblade trap damage increased and cooldown reduced

    • Permanent Spark cooldown increased by 50%

    • Permanent Spark now scales with Spark level instead of core skill level

  • Economy and Drops

    • Reduced upgrade prices

    • Increased green soul drop rates

    • More crystals in chests

    • Red crystal floor spawn coefficient reduced from 0.8 to 0.65

    • Wall sign base price reduced from 7 to 5

  • Boosts

    • Damage and speed boost values reduced from 150 to 130

    • Fixed boost duration persistence

Fixes

  • Fixed lava lake damage persisting after player death

  • Fixed camera dropping after prolonged screen shake

  • Fixed damage and boost timer persistence

  • Fixed player showing 0 lives after forced crash on death

  • Fixed button width issue on the Continue Game screen

  • Fixed multiple minor balance issues

  • Improved achievement timing and fixed related bugs

UI and Quality of Life

  • Added enemy HP bar at the top of the screen

  • Increased belt font size

  • Added blocking walls for dead-end rooms

  • Reduced spawner vertical position by 20%

Source

Steam News / 11 January 2026

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