In this update4
Full notes
Full Cube Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Cube Dungeon changes
So the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0
New Content
Added Stone Trap (don't look up)
Added Damage Boost meta upgrades (big rebalance)
Added Coin Converter (big balance changer - coins persists after even death)
1% chance to convert into 4 / 2 / 1 souls
20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls
39% chance to consume a coin with no reward and damage the player
Damages the player if activated with no coins
Added 19 unique achievements to track player progress
Balance Changes
Enemy Adjustments
Spherator HP reduced from 160 to 120, regeneration from 2.0 to 1.5
Cubator HP reduced from 400 to 250, regeneration from 2.0 to 1.0
Spherator and Cubator can now move
All enemies HP increased by 20%
Spherator and Cubator spawners HP doubled per level complexity
Reduced number of ranged enemies on early levels
Progression and Difficulty
Total levels reduced to 9 (from 12) (otherwise too long to finish game - checked by me and my friends)
Fewer rooms with smaller room sizes
Increased enemy and item density
Easy mode is easier, hard mode is harder
Reduced number of tunnel signs by 5%
Weapons, Traps, and Skills
Uranium damage increased from 3.8 to 4.2
Uranium cost reduced
Fireblade trap damage increased and cooldown reduced
Permanent Spark cooldown increased by 50%
Permanent Spark now scales with Spark level instead of core skill level
Economy and Drops
Reduced upgrade prices
Increased green soul drop rates
More crystals in chests
Red crystal floor spawn coefficient reduced from 0.8 to 0.65
Wall sign base price reduced from 7 to 5
Boosts
Damage and speed boost values reduced from 150 to 130
Fixed boost duration persistence
Fixes
Fixed lava lake damage persisting after player death
Fixed camera dropping after prolonged screen shake
Fixed damage and boost timer persistence
Fixed player showing 0 lives after forced crash on death
Fixed button width issue on the Continue Game screen
Fixed multiple minor balance issues
Improved achievement timing and fixed related bugs
UI and Quality of Life
Added enemy HP bar at the top of the screen
Increased belt font size
Added blocking walls for dead-end rooms
Reduced spawner vertical position by 20%
Source
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