In this update1
Full notes
Full Cube Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Performance
- Gameplay
Cube Dungeon changes
After a long development journey, my solo-developed project is finally live. I’m proud of how it evolved from the first demo release into what it is today, and I’m excited to share it with you.
Cube Dungeon is a fast-paced bullet-hell dungeon crawler about a small hero trapped in a strange dungeon, trying again and again to find a way out. The game has solid final, so no never ending stories here, you can to find the out from the Cube Dungeon!
Highlights:
⚔️ Skill-based combat and progression — become stronger by using the skills you choose
🧠 3 adjustable characters with unique starting skills and flexible build paths
🔄 High replayability through procedural dungeons, random events, and adjustable difficulty
🏰 Procedural dungeon progression with increasing enemy, trap, and challenge complexity
💱 Trading system using 4 different in-game currencies
📈 Permanent progression between runs, including upgrades and statue building
📜 A small environmental story told through in-game notes and the game’s ending
🏆 19 hand-crafted Steam achievements, stats, and leaderboards
🌍 Language support: English, Ukrainian, Lithuanian, Japanese, Traditional Chinese
Most of the game’s systems and assets were created from scratch by me, with a strong focus on performance, responsiveness, and fun.
Thank you to everyone supporting the project — your feedback truly matters. You can also help shape the game by joining the Discord community, reporting bugs, and suggesting improvements.
Hope you enjoy the journey. GL & HF!
Source
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