In this update3
Full notes
Full Cube Dungeon update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- Performance
Cube Dungeon changes
Yeah yeah yeah, folks… another big update I totally didn’t plan to release. But here we are. A ton of balancing, a bunch of new content, and even some surprises.
The biggest change is a full game rebalance (yes, many Excel sheets were harmed in the process). I also finally found time to randomize the tunnels, so now the generator shuffles both rooms and tunnels—have fun trying to find the correct path.
I’ve also added new goblets that give various boosts (HP, MP, SP, and even a bonus item). And the last big addition: when a spawner disappears, it now leaves behind a portal that damages both the player and enemies. For me, it’s a little SG-1 easter egg. For you—another fun hazard.
New Features
NEW: Hotkey to enable/disable player notes
NEW: Tunnel content (statues, goblets, decorations, crystals)
NEW: Goblets that restore HP, MP, or SP
NEW: Special goblet that gives +1 to the item in hand, or a random item if hands are empty—use it wisely
NEW: Statues can now spawn inside tunnels
NEW: Curved tunnels and dead ends
Added wall column decorations
Added new wall signs
Player bars now animate more smoothly
Added new upgrade skills
Balance Changes
HP regen: 1.77 → 0.5
Mana regen: 2.33 → 1.0
Stamina regen: 3.33 → 2.0
Base speed: 340 → 440
Running speed multiplier: x2.0 → x1.8
Recalculated progression costs and resource amounts
Starting HP/MP/SP: 50 → 30 (min values now 20)
Wall sign prices now scale with stage
Statue price rebalance
Map resource distribution adjusted
Shop prices adjusted
Run stamina usage: 1.5 → 1.0 per sec
Dash stamina cost: 15 → 10
Bug Fixes
Fixed item EXP info not updating when picking up the first item
Fixed crash when pressing ESC during loading transition
Popup duration now adapts to text length
Many other small fixes (sorry… I got lost in them)
Source
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