What changed
0 fixes3 additions4 changes0 removals
changedAfter some feedbacks I did small rebalance, it should bring more fast progression and easier ways to win in Demo. 0.0.8:
addedscores view added, and now global scores are visible even if you not played
changedrebalance better chests to spawn t4(white) 60 -> 55, t3(blue) 25 -> 25, t2(magenta) 12 -> 15, t1(gold) 3 -> 5.
changedincrease possibility of giants spawn after first stage by x2 (1stage: 0%, 2stage: 1 -> 2%, 3stage: 2% -> 4% ...)
addedadd color to collected items view
addedmore columns, columns now added each 20 steps on map gen
rebalance better chests to spawn t4(white)60→55↓rebalance better chests to spawn t4(white) decreased, nerfrebalance better chests to spawn t4(white) 60 -> 55, t3(blue)25→25crystals damage1.7→2.0↑crystals damage increased, buffCube Dungeon changes
changedAfter some feedbacks I did small rebalance, it should bring more fast progression and easier ways to win in Demo. 0.0.8:
addedscores view added, and now global scores are visible even if you not played
changedrebalance better chests to spawn t4(white) 60 -> 55, t3(blue) 25 -> 25, t2(magenta) 12 -> 15, t1(gold) 3 -> 5.
changedincrease possibility of giants spawn after first stage by x2 (1stage: 0%, 2stage: 1 -> 2%, 3stage: 2% -> 4% ...)
addedadd color to collected items view
After some feedbacks I did small rebalance, it should bring more fast progression and easier ways to win in Demo. 0.0.8:
wall sign require less resources now 15 -> 9
scores view added, and now global scores are visible even if you not played
rebalance better chests to spawn t4(white) 60 -> 55, t3(blue) 25 -> 25, t2(magenta) 12 -> 15, t1(gold) 3 -> 5.
increase possibility of giants spawn after first stage by x2 (1stage: 0%, 2stage: 1 -> 2%, 3stage: 2% -> 4% ...)
increase distance collected objects travel before moves to player
add color to collected items view
more columns, columns now added each 20 steps on map gen
crystals damage 1.7 -> 2.0