In this update4
Full notes
Full Crystals Of Irm update
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What changed
- Gameplay
- UI and audio
Crystals Of Irm changes
Hey and Hallo
It's time for a new dev update! As expected, I'm still on the coast of Kalldor and will stay that way for the whole month of November! After that I'm going to the north of Irm and finish the main quest there. I'm on schedule!
In this dev update I would like to introduce you to the battle system of Crystals Of Irm again. Unlike the usual RPGs, this one is not turn-based, but runs in real time and adds a bullet hell mechanic. To get your heroes to throw attacks onto the field, you have to keep moving. As soon as the blue bar and the portrait of your heroes fills up, they throw their equipped weapon onto the field. Now you have to stand next to them and activate them. Of course, you should try to get hit as little as possible in the meantime - these are the basics! There is also a magic system and different equipment, as well as different attacks from the opponents.
Feedback of the week
“In each sell selected item is reseted to the first slot”
I admit that this feels a bit strange. The feedback is now on my TODO list and I'll try to fix it in an upcoming update.
Weekly Task
This week I'm heading to the vaults under the coast of Kalldor to take care of the dungeons there! I'm looking forward to it, but don't want to give too much away just yet.
Demo Stuff
I'll see where I stand at the end of the week and will try to prepare a demo update next week! That's it for this week's dev update. Take care and I'll see you again next week
David
Source
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