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Full Crystals Of Irm update
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What changed
- Gameplay
- Store
Crystals Of Irm changes
Hey and Hallo
new week new dev update - I'm really wading knee deep through Irm right now, much more the coast of Kalldor, home of the blue mages and their observatory headquarters and trying to make this place as fancy as possible for you. I'm also working on the Main Quest and making good progress here. I can't wait for you to experience the observatory and the other places on the coast of Kalldor for yourself.
I would also like to recommend a Let's Play video from IndieZenGames to you this week! It's really well made and offers a great overview of what Crystals Of Irm is! So, be sure to check it out! View store page The Dev Update is slowly developing into some sort of magazine, I like it and I hope you do too!
Feedback of the week
The feedback of the week goes to a user on the Discord of Irm!
" Having to take my right hand off the mouse to access the menu with M is quite awkward and breaks the flow of the game. Maybe using Tab instead? "
I agree and also think that Tab is the better choice to open the menu. I personally test and play Crystals Of Irm a lot with the controller, which always feels a bit more comfortable to me. But that's how it should be when you play with keyboard and mouse - that's why it will be Tab. Also, sooner or later the setup menu will be extended so that you can set your own keys!
Weekly Task
As mentioned above, I'm still working on the content for the coast of Kalldor. There's also been a small change to what happens when your party gets knocked out - it's now a bit harder than before! I'm curious to hear what you think.
Demo Stuff
The spell questline is still a work-in-progress and I'm currently putting a lot of work into the full version, which of course also includes one or two changes for the demo - but more on that next week!
That's it for this week's Dev Update!
See you next week
David
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