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Full Crystals Of Irm update
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What changed
- Gameplay
Crystals Of Irm changes
Hey and Hallo!
And here we are again in June! But that’s okay, because I'm making great progress!
They always say that the last 10% of game development takes forever and is just as exhausting as the 90% before it! I get that now. But I think it’s really worth it.
Going over everything again, tweaking it, changing it so it feels right that’s really fun right now, and every day the game looks and feels a little more polished!
The battle system and the various boss fights in particular have received a lot of polish; all visitable areas now have their own quests and content; there’s a wide variety of items and equipment to buy and find; and the labyrinth dungeons have now gained a lot of new levels and can be found throughout Irm.
The demo will also get an update soon to reflect this progress!
So much has really, really happened!
To wrap things up, a few words to those who’ve been following the project for a while. How many times have I written in posts that I’m almost done, that everything is slowly coming together, etc.? Ha, how wrong I was back than but I also couldn’t have imagined the forms this “little” project would take.
What I can say now is it’s all come together, it’s really going to be finished, and that’s an incredible feeling.
I’m really looking forward to crossing the finish line with you!
And now I'm heading back to Irm! May the crystals shine for you! David
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