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Full Crystals Of Irm update
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Repeated intro
Hey and Hallo!
What changed
- Gameplay
Crystals Of Irm changes
The year has already started, and I've been a bit lax in communicating with you. So today, I'm finally back with a dev update and a little sign of life from me. I'd also like to prepare you for some really exciting news coming from me in the next few days, giving you the opportunity to take a closer look at Irm! But more on that when everything is ready – it won't be long now. So keep your eyes on Irm!
That's that, so let's move on to the current status of the game. A lot has happened since the beginning of the year and Crystals Of Irm has once again taken a big leap forward. Actually, it's not just big, it's gigantic.
Everything is in place and a lot of testing is being done. Things that didn't fit were discarded and the focus was placed on the core of the game. In my opinion, this core now works really well. The gameplay is fun, there are many things to discover, the battles escalate nicely, and there are a good number of different enemy types and attacks.
I'm currently still working on finalizing the logic and systems for the story, but I'm already in the last third and right in the middle of it.
So as not to bore you with all the details, here's a little slideshow with screenshots from the current version and the last devlog from January, in case you haven't watched it. Maybe you'll notice one or two things that have changed.
Otherwise, I would like to remind you that something is going to happen here in the next few days! More on that when the time comes!
If you want to stay up to date, I recommend the Crystals Of Irm Discord - here you will always get the announcements directly and can write to me or report feedback and bugs.
That's it for this dev update.
Take care!
David
Source
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