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Steam News26 March 20242y ago

Crystal Project Update: Version 1.5.4

Bug fixes: Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.

Full notes

Full Crystal Project update

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What changed

3 fixes4 additions1 change1 removal
  • Balance
  • Events
  • Gameplay
  • Fixes
fixedBug fixes:Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.
removedBug fixes:Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.
addedNew modding features:Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.
addedNew modding features:Added new Ability Mod: RandomTarget. Causes the ability to always select a random target.
addedNew modding features:Added new Ability Mod: ItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed.
addedNew modding features:Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage.

Bug fixes:

  • Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.

  • Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.

New modding features:

  • Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.

  • Added new Ability Mod: RandomTarget. Causes the ability to always select a random target.

  • Added new Ability ModItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed.
  • Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage.

  • The Flavor and Description fields in Crystal Edit now accept multiple lines.

Modding bug fixes:

  • SetStatusAfterRemoval and SetStatusAfterExpiry will now have their animation IDs redirected properly while applying multiple mods that introduce new models of the same type.

  • Crystal Edit's Dark theme is now properly applied to right-click/context menus.

  • Fixed bug in Crystal Edit when adding Target/User Statuses where mousing over a status to open a sub-menu would cause the status to be added to the list.

Source

Steam News / 26 March 2024

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