Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Store
- Fixes
Changes:
Added new tower named "support tower"
Completely reworked how missile works
Reworked blade tower, to make it more usefully on shorter ranges
Reworked how boost works with upgrades
Reworked damage meter for selected tower
Reworked tower placemt algorithm for improved accuracy when placing tower
Improved performance for projectiles
Arrow tower will now count in increased damage from weakened enemies
Reworked the 3 first map in the campaign, based on player statistics
Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
campaign / custom game menu now use previous setting
change survival to only normal difficulty and 999 waves
Added physic crash restoration system
Simplified the shop menu
Lowerd attack speed for minigun level 2 but increaded damage
Quake tower has now larger attack radius
Increased helth for the turtle with forcefield with 10%
Removed the map cabin as it is no longer supported by the engine
Hydras are now 30% faster
Bug fixes:
Fixed random crashes that was caused by garbage collector for Lua
Fixed several memory leaks for the scene nodes
Fixed bug where tower could be placed in illegal positions
Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
Fixed crash when selecting an unfinished map
Fixed some npc crashes
Fixed several physic crashes
Quake tower with electric upgrade will not attack electric spirits anymore
Fixed issue where quake tower would stop attacking during low FPS
Added missing script to Stockpile
Fixed several issues with leveler game mode
Fixed misfire with the missile
Fixed misfire with minigun tower on FPS lower than 5
Fixed crash when upgrading and boosting a tower the same frame
Fixed issue where blade tower would crash during pause
Fixed crash that could occure during launch
Fixed rare deadlock in the communication system
Fixed rare crash when an arrow would hit in the first frame
Fixed several acivment issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
