Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Server
- Performance
Crumbled World changes
- Bladehero
Changes:
Added new sound assets for electric/minigun/quake tower
Added victory/defeat sounds
Added map centeral
Boosted arrow tower, will now select target by density
Electric tower will now share energy based on time to fully charged
Quake towers electric attack now attacks 7 targets instead of 6
Bug fixes:
Fixed desync of spawns after wave 25-50 in single player and multiplayer
Fixed alpha issues on text for locked campaign maps
Fixed issue with support towers boost in multiplayer
Fixed crash that could occur when going back in time, when support tower is boosted
Fixed issue when trying to play one sound asset the same frame
Fixed issue where music would loop for ever
Fixed support tower not changing back particle effect, after boosted
Fixed support tower related issue in multiplayer
Fixed crash that could occur leaving mapeditor
Fixed crash that occurred when a swarmball attacked the same frame that an electric spirit died
Fixed issue where tower would get stuck in attack loop and do an attack every frame
Fixed network sync issue that occurred when any tower was upgraded by 2 players
Fixed upgrade / degrade forever loop
Fixed issue where quake tower would get stuck in attack animation
Fixed problem that would leave a stuck cutter blade in mid air
Source
Changelog.gg summarizes and formats this update. How we read updates.
