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Steam News23 April 20188y ago

Update 0.9.8

Changes: Added new sound assets for electric/minigun/quake tower Added victory/defeat sounds Added map centeral Boosted arrow tower, will now select target by density Electric tower will now share energy based on time t

Full notes

Full Crumbled World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes3 additions2 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
  • Server
  • Performance
addedAdded new sound assets for electric/minigun/quake tower
addedAdded victory/defeat sounds
addedAdded map centeral
changedBoosted arrow tower, will now select target by density
changedElectric tower will now share energy based on time to fully charged
fixedFixed desync of spawns after wave 25-50 in single player and multiplayer

Crumbled World changes

  • Bladehero
addedAdded new sound assets for electric/minigun/quake tower
addedAdded victory/defeat sounds
addedAdded map centeral
changedBoosted arrow tower, will now select target by density
changedElectric tower will now share energy based on time to fully charged

Changes:

  • Added new sound assets for electric/minigun/quake tower

  • Added victory/defeat sounds

  • Added map centeral

  • Boosted arrow tower, will now select target by density

  • Electric tower will now share energy based on time to fully charged

  • Quake towers electric attack now attacks 7 targets instead of 6

Bug fixes:

  • Fixed desync of spawns after wave 25-50 in single player and multiplayer

  • Fixed alpha issues on text for locked campaign maps

  • Fixed issue with support towers boost in multiplayer

  • Fixed crash that could occur when going back in time, when support tower is boosted

  • Fixed issue when trying to play one sound asset the same frame

  • Fixed issue where music would loop for ever

  • Fixed support tower not changing back particle effect, after boosted

  • Fixed support tower related issue in multiplayer

  • Fixed crash that could occur leaving mapeditor

  • Fixed crash that occurred when a swarmball attacked the same frame that an electric spirit died

  • Fixed issue where tower would get stuck in attack loop and do an attack every frame

  • Fixed network sync issue that occurred when any tower was upgraded by 2 players

  • Fixed upgrade / degrade forever loop

  • Fixed issue where quake tower would get stuck in attack animation

  • Fixed problem that would leave a stuck cutter blade in mid air

Source

Steam News / 23 April 2018

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