Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Store
- Balance
- UI and audio
Changes:
Added victory screen
Added campaign map, Outpost
Added effect for towers when boosted
Reworked layout on some maps
Improved CPU performance
Improved pipelining of particle effects
Added info/icon on score from previous run
Made the last wave more challenging, by guarantee harder spawn
Multiplayer in game chat window updated to be less in the way when playing
Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
Camera movement is more restricted to increase likelihood that part of an island is always visible
There is now only one difficulty in campaign mode
Rebalanced all maps
Campaign shop has been improved
Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
Added info where the score comes from, on mouse over
Improved info where the gold comes from, on mouse over
Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
Changed the map Intrusion. Removed on of the path to make it simpler.
Support tower, now has damage upgrade by default
Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
Support tower, now cost 200, 300, 400 to upgrade
Electric tower, decreased max energy by 10%
Electric tower, decreased energy regen by 5%
Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
Quake tower, its electric attack will now target 7 enemies instead of 6
Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
Improved tower scroll rotation when rotating towers on top of walls
Bug fixes:
Fixed a lot of random crashes
Particle effect on cutter blade is now gone when going back in time
Blade tower will now use correct shader for the blades
Blade towers electric upgrade will now behave visually correct
Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
Boost button in towerMenu is now reseted after been used
Towers being placed will no longer blink when other players build there towers in multiplayer
Electric tower will no longer get free energy at end of some random waves
Minigun tower with overcharge will no longer get reset to 0s on the timer
Upgrades will no longer be degraded, when going back in time
Fixed network issues in multiplayer
Tower can now be placed when holding down CTRL
Source
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