HomeGamesUpdatesPricingMethodology
Steam News29 January 20188y ago

Update 0.9.7

Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from

Full notes

Full Crumbled World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions24 changes7 removals
  • Gameplay
  • Maps
  • Performance
  • Store
  • Balance
  • UI and audio
addedAdded victory screen
addedAdded campaign map, Outpost
addedAdded effect for towers when boosted
changedReworked layout on some maps
changedImproved CPU performance
changedImproved pipelining of particle effects
Minigun tower, lowered the overcharge damager per upgrade40%35%Minigun tower, lowered the overcharge damager per upgrade decreased, nerf

Changes:

  • Added victory screen

  • Added campaign map, Outpost

  • Added effect for towers when boosted

  • Reworked layout on some maps

  • Improved CPU performance

  • Improved pipelining of particle effects

  • Added info/icon on score from previous run

  • Made the last wave more challenging, by guarantee harder spawn

  • Multiplayer in game chat window updated to be less in the way when playing

  • Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI

  • Camera movement is more restricted to increase likelihood that part of an island is always visible

  • There is now only one difficulty in campaign mode

  • Rebalanced all maps

  • Campaign shop has been improved

  • Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)

  • Added info where the score comes from, on mouse over

  • Improved info where the gold comes from, on mouse over

  • Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4

  • Changed the map Intrusion. Removed on of the path to make it simpler.

  • Support tower, now has damage upgrade by default

  • Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade

  • Support tower, now cost 200, 300, 400 to upgrade

  • Electric tower, decreased max energy by 10%

  • Electric tower, decreased energy regen by 5%

  • Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s

  • Quake tower, its electric attack will now target 7 enemies instead of 6

  • Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works

  • All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25

  • Improved tower scroll rotation when rotating towers on top of walls

Bug fixes:

  • Fixed a lot of random crashes

  • Particle effect on cutter blade is now gone when going back in time

  • Blade tower will now use correct shader for the blades

  • Blade towers electric upgrade will now behave visually correct

  • Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time

  • Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower

  • Boost button in towerMenu is now reseted after been used

  • Towers being placed will no longer blink when other players build there towers in multiplayer

  • Electric tower will no longer get free energy at end of some random waves

  • Minigun tower with overcharge will no longer get reset to 0s on the timer

  • Upgrades will no longer be degraded, when going back in time

  • Fixed network issues in multiplayer

  • Tower can now be placed when holding down CTRL

Source

Steam News / 29 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.